particle emitter

  1. O

    GMS 2.3+ Can you use multiple colors in a Particle Emitter?

    My game has been using particle emitters because I prefer the workflow a lot more, it just seems a lot cleaner to me than individually creating particles. However, I haven’t found a way to use multiple colors in an emitter. I thought part_type_color3 might do the trick, but that just fades each...
  2. N

    GMS 2 [Solved]Large Particle Systems - Most Efficient / Best Practices

    Large particle systems can use a lot of system resources, and easily course memory leaks. I'm trying to build a rain particle system, trying to build something efficient. My idea is to use part_emitter_region to update the position of the instance creating the rain, with coordinates based on...
  3. C

    Particle emitters, the burst kind, when to destroy?

    Hi, I've recently gotten back to GM and have a question to which I can't seem to find an answer. In my puzzle game I have a particle emitter that acts as an explosion when a game piece is removed. This is the script called by the destroy event of the parent object: If I was to use...
  4. Z

    GML Emit One Particle Per Second [SOLVED]

    Hi GMC ! After having searched for a tutorial that shows what I want to do, I found nothing. So, I'm asking the question here ! :D I want to create a circle particle every SECOND (not every step) at the position of my oPlayer when it walks through water. Moreover, I want it to disappear by...
  5. G

    GMS 2 [RESOLVED] Particle System making GUI not draw??

    Hello, This is my second post with another glitch I can't figure out on my own or by reading the manual. I am testing out a particle system in my developing game Veins of Light that is supposed to fire off a burst when someone is hit by an attack, like a blood splatter or something similar...
  6. SquiggleyPete

    GMS 2 Moving particle effect with camera

    Hi all. I'm using Gamemaker Studio 2. Creating an atmospheric fog using particle system. The problem is that the effect stays anchored in the 0,0 coordinate of the room rather than moving with the camera. I've implemented code that is intended to address this, but it isn't working. (Oddly...
  7. Le Slo

    GML Particle emitters situation

    Hello! I'm trying to create only the number of local particles emitters I need for each object (squared blocks that can shoot laser in four directions maximum) Each block has a value between 0 (no lasers) and 15 (all lasers), built my summing 1,2,4 or 8, if the laser can shoot left, down...
  8. J

    Question - D&D DnD Particle System

    Hello all, I am new to Game maker studio. Can someone please tell me how to create a particle system with an emitter using the drag and drop? I am trying to create a movable cloud type character. I found where the buttons are for the particle stuff but I dont know in what order they should be...
  9. Wuzzems

    Legacy GM [SOLVED] Specific Instance Burst Emitter Checking

    I currently have my particle system,type,emitter etc setup within a script (Particle_1) which I call upon when obj_small is in the vicinity of obj_ship and the player has pressed space. All of the obj_small instances are moving to the left if !place_empty(x,y) &&...
  10. P

    Legacy GM Using a point on a sprite that is moving and rotating?

    I have a spaceship sprite with two engines and I want to emit particles from both of them however I cannot make the particles emit from the correct spot because once I move my spaceship they fly off in the wrong direction and end up in a weird place. I know the coordinates of the two points I...
  11. K

    Particle Spawn on Object

    Ok I have a particle system set up to produce leaves out of a tree. All the code is set up correctly and I have it so that the tree spawns the obj for the particle system on creation but I cannot get the emitter to be on the tree. I set the create code for the obj to x = obj_tree.x and the same...
  12. D

    Legacy GM Help! Particles in incorrect location after returning to room

    Greets. I have a particle system setup on a portal (o_portal_red) that spawns various enemies. It works fine, except when I leave the room, and then return, the particles spawn in 0,0 location instead. Note: * The room is set to PERSISTENT. * The particle code is set in Alarm[0] of...
  13. H

    Legacy GM Particle emitter stop spawning..

    Everytime i click particles follow the bullet, but if i spam the button, it will start to stop spawning partticles on the next bullet. Shows what i mean... Create event...
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