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part_system_update

  1. J

    How to advance built-in rain effect

    I'm creating rain using the built in ef_rain: effect_create_above(ef_rain, 0, 0, 1, c_gray); And when I run it, the rain starts. But I want it so that when the character enters the room, it looks like it's already been raining. There's a command (part_system_update) for custom particle...
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