pan

  1. danimations

    How to create a camera that zooms & pans to follow 3 co-op characters?

    Hi all. I'm working on a top-down 3P co-op prototype in GMS2, and want the camera to: 1) automatically zoom in/out and pan with the 3 characters 2) keep all three characters on screen at all times I set up an invisible object at the mid-point (x coord) of the three players, and am tracking...
  2. matharoo

    GMS 2 Smooth Camera + Pan/Zoom [YouTube]

    GM Version: GMS2 Target Platform: All Download: https://www.dropbox.com/s/6npeyqa27jj8tvv/cameras.yyz?dl=0 Links: Below Summary: A tutorial that covers creating a smooth camera and implementing panning and zooming. I mainly made this tutorial to let people know that they don't have to use...
  3. RizbIT

    pan audio gms 1.4x

    is there a way to pan the audio left/right in gms 1.4x android?
  4. B

    Question - IDE Can't pan a tile layer in the room editor (mac)

    when i have a tile layer selected in the room editor, my pan controls (spacebar, middle mouse) only work if the cursor is outside the room bounds. I can pan normally on all other layers. Am i missing something?
  5. GMWolf

    GMS 2 Click & Drag Camera Pan - GMWolf

    GM Version: GameMaker:Studio 2 Target Platform: ALL Download: N/A Links: Youtube Video Summary: Equiped the new Gesture events and GMS2's camera system, we look at how we can implement a simple, but effective camera panning system, allowing the player to click and drag the view around. Tutorial:
  6. Gregory Tapper

    GMS 2 Move Camera Over Time

    Still getting used to the new (awesome) camera system in GameMaker 2! In a step event, I have my camera moving to camtarget_x and camtarget_y. camera = camera_create_view(0, 0, 256, 176, 0, -1, -1, -1, 32, 32); view_set_camera(0, camera); camera_set_view_pos(camera,camtarget_x,camtarget_y); Is...
  7. A

    Android Panning/scrolling in level menu

    Hello. I made a room to display all the levels, like this. The problem is that some levels are hidden, and I can't scroll down. This is the code I used to create each button: Create Event: global.unlockedLevel = 1; dragging = false; levels = 50; buttonsCreated = 0; spaceBetweenButtons =...
Top