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TL;DR
- I have a HUD area in my game that is drawn on the GUI layer and situated at the bottom half of the screen
- The HUD includes draggable tiles that players drag from the GUI layer to the "playable" game area (think scrabble tiles being placed on a scrabble board from a HUD)
- The game also...
Hi all.
I'm working on a top-down 3P co-op prototype in GMS2, and want the camera to:
1) automatically zoom in/out and pan with the 3 characters
2) keep all three characters on screen at all times
I set up an invisible object at the mid-point (x coord) of the three players, and am tracking...
GM Version: GMS2
Target Platform: All
Download: https://www.dropbox.com/s/6npeyqa27jj8tvv/cameras.yyz?dl=0
Links: Below
Summary:
A tutorial that covers creating a smooth camera and implementing panning and zooming.
I mainly made this tutorial to let people know that they don't have to use...
when i have a tile layer selected in the room editor, my pan controls (spacebar, middle mouse) only work if the cursor is outside the room bounds. I can pan normally on all other layers. Am i missing something?
GM Version: GameMaker:Studio 2
Target Platform: ALL
Download: N/A
Links: Youtube Video
Summary:
Equiped the new Gesture events and GMS2's camera system, we look at how we can implement a simple, but effective camera panning system, allowing the player to click and drag the view around.
Tutorial:
Still getting used to the new (awesome) camera system in GameMaker 2!
In a step event, I have my camera moving to camtarget_x and camtarget_y.
camera = camera_create_view(0, 0, 256, 176, 0, -1, -1, -1, 32, 32);
view_set_camera(0, camera);
camera_set_view_pos(camera,camtarget_x,camtarget_y);
Is...
Hello. I made a room to display all the levels, like this. The problem is that some levels are hidden, and I can't scroll down.
This is the code I used to create each button:
Create Event:
global.unlockedLevel = 1;
dragging = false;
levels = 50;
buttonsCreated = 0;
spaceBetweenButtons =...