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p2p

  1. Lau

    GML P2P Multiplayer game connection

    Im figuring out how to make multiplayer gaming with 2 players connected to each other. I understand that hole punching with a server is the way to go. But for test and development purposes would it be possible to hole punch directly between 2 machines if you manually input the other machines...
  2. emicarra

    GML How to allow Peer to Peer connection

    Hello, let's say you have a master server that all it does is match players with each other by sending their IP. How would you make those matched players connect to each other? Wouldn't they have to have a port opened? Is there a way to make this connection without the players needing to...
  3. C

    P2P Networking

    Hi. I'm trying to figure out how to make P2P connection. I have found no information, most of the documentation and tutorials use a server-client architecture, with different projects for the server and client or having a client to host the server. Thanks in advance.
  4. S

    GameMaker Questionable anti-cheat & multiplayer aspects

    Hello, This might be a silly topic, as it might turn into nerd talk. Let's keep it simple. Anyways, from what I have gathered (quickly), there are no anti-cheat features in GMS2, I was just thinking about it. (The closest feature I found is obfuscation when deploying to HTML5.) Since I am...
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