osx

  1. V

    Mac OSX My app crashed on startup

    I want to create a Mac app. I choose MAC->YYC. Then I started XCode and built my app. Build was successful. I ran my app through XCode and it crashed on startup. I didn't see any logs. My system is Mac OS Catalina 10.15.4 I saw CONSOLE app but it didn't show anything. Is it possible to know...
  2. A

    Mac OSX Mac OSX Can't create App file but can run

    I continue to get a build error when attempting to Create an Executable. Anyone know what the issue could be? Saving project to: /Users/username/GameMakerStudio2/AnotherPerspective-2019/AnotherPerspective-2019.yyp "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"...
  3. T

    Mac OSX [Solved] Unable to build Mac executable with signed certificate.

    So I've tried searching all over for this issue and have found a few similar errors, but nothing that matches what I'm seeing, and none of the proposed solutions to those issues have resolved this. Basically, I'm trying to build an executable for OSX - I've created an Apple Developer account...
  4. JasonGames

    Question - IDE macOS IDE - 32/64bit support (next macOS compatibility)

    Does anyone know if the current (or planned?) version of the IDE and required SDK's will be ready to support the new macOS in the fall? No 32bit apps will be supported in the new OS. Is all of GMS updated to 64bit...
  5. Tony Brice

    Released Bah, Humbug!

    Hi everyone, I've finished my latest competition game which was a Xmas themed adventure game. It was developed with GMS 2 and completed in seven weeks. https://xerra.itch.io/bah-humbug It's the day after your school Xmas party and your parents are away for the weekend. It's a great...
  6. J

    Mac OSX Game Can't Run with Room Physics (GMS2)

    Hi there, My version of Game Maker Studio 2 for Mac has been working fine. However, I am creating a game now with physics and whenever I enable physics in a room and then try to play the game, I get an error and the game crashes, immediately. The physics settings for the room have been left as...
  7. FredFredrickson

    Mac OSX window_set_fullscreen() not working in OSX?

    Pretty simple really - I have a function in my game that works on Windows, but seems to do nothing when I run it in OS X. The code looks like this: if (window_get_fullscreen()){ window_set_fullscreen(false); } else { window_set_fullscreen(true); } Weirdly...
  8. Mr Giff

    Job Offer - Programmer PAID: Looking to hire Programmer for File Handling Dylib Extensions on Mac - GMS2

    Hey there! First some background on my situation: I've searched High and Low for any information I can find about file handling and File "Open/Save" Dialogues on OSX within GameMaker and there is little to no documentation. All of which is understandable as the Mac IDE has barely been in...
  9. C

    Mac OSX App On Steam Only Works For Me?

    Trying to get my macOS app (built with Game Maker 1.4) on Steam. I can compile and run it on my Mac. I can send it to friends and they can run it fine. When I enable Steam capabilities, it still runs fine on my machine, but if I upload it to Steam and others download it, the window just closes...
  10. C

    Mac OSX App On Steam Only Works For Me?

    I gave some Steam keys to some friends to test my game out. The PC version works fine, but when they download and run it, they get this bit of info. View in Interface Builder file, creating generic Window instead 2017-08-15 11:51:49.760 CircuitDude[32300:1253261] NSWindow does not support...
  11. A

    How do I setup Game Maker:Studio in Parallels Desktop to export to iOS?

    I am running GM:S 1.4 in Parallels + windoes 7. I can build for windows in parallels without any issue. But I can't get it to export to either OSX or iOS. Under the OSX tab. I have set: hostname = Mac's ip address, username = Mac's username password = Mac's password But checking the connection...
  12. C

    Mac OSX OSX Export Window Doesn't Appear

    Whenever I build my game on OSX from Windows, it runs fine on my Mac. I open the Xcode project, sign it with my provisioning profile, then try to build/test the app. It works just fine. I navigate to the app and run it outside of Xcode and it still works. I send it to a friend to test on his...
  13. V

    Cant Connect to Mac for export

    Im on an alienware laptop running windows 10 and trying to export to my mac mini running sierra for testing. Im following this one https://help.yoyogames.com/hc/en-us/articles/216753538-Develop-And-Distribute-To-Mac-OS-X and the two are connected by ethernet cable. on the mac, im logged in as...
  14. Mike

    OFFICIAL Mac IDE Beta - is Here!

    Today marks the start of the beta for the GameMaker Studio 2 macOS IDE! Usage of the trial version of Studio 2 on macOS is now available worldwide for all and those who have purchased any GameMaker Studio 2 products can use those too. Simply log in to your YoYo Account on your Mac and...
  15. D

    iOS - Unable to get certificate remotely (OSX Sierra)

    TLDR I cannot obtain a certificate remotely in gamemaker for iOS in the global settings. I can see the list of certificates if I run "Application Oven" locally on the machine, but cannot remotely when I run "Application Oven" using SSH. Info: Mac OS version: Sierra 10.12 Gamemaker version...
  16. D

    Mac OSX Mac OSX Sierra not working

    Hi, one of my customers just send me this: He is using Sierra on Mac. Any thoughts / ideas? Does that mean Sierra is currently not supported?
  17. D

    Mac OSX OSX and sandbox stuff

    Hi everyone, i´ve managed to successfully compile my App to OSX. Now i´ve also managed to read from the app´s "Contents/Resources" folder as this is what "working_directory" does output me. BUT! How can i SAVE to this location? My app does read things but it doesn´t save/update anything...
  18. D

    Mac OSX Game Maker Studio:Professional Export To Mac ERROR! Help!

    I am currently trying to run a small game on mac. I have followed multiple tutorials and I am doing everything correctly! I have game maker studio: professional. Running the game on windows works perfectly with no compile or runtime errors. My Mac is running the latest version of El Capitan...
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