GM Version: GMS2
Target Platform: ALL
Download: N/A
Links: N/A
Summary:
A detailed tutorial series on creating a platformer using traditional hsp/vsp collision methods, but implemented in drag and drop. It will eventually cover collision code, states, enemies, basic tiling, parallax scrolling...
I have not found a single tutorial that shows how to do one-way platforms using the drag & drop method. Could someone please help? I am using GameMaker Studio 2
Hey! I've been working on a platformer for 2 players, but the one way platform, was designed for one person.
[source: ]
So when player 1 is on the platform, player 2 can't jump up the platform. Is there a fix for, or a workaround?
Hi.
I'm trying to make a one way platform.
I have followed shaun spauldings video for these kind of platforms
but I have encountered some problems.
the code looks like this in the step event for the platform object.
if (instance_exists (obj_player))
{
if (round(obj_player.y +...
I Am Making A Platformer Game And Have Been Tryin To Add A OneWay Platform For Like The Last Two months And Just Cant Figure It Out...HELP!
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https://worldbucket.itch.io/cave-light<------My Game
Hi there! I've been searching for a nice way to handle one-way platforms for a while, and the most efficient and versatile that I've found has been this:
with(obj_platform) {
if place_meeting(x,y-other.vspd,other) and !place_meeting(x,y,other) {
while !place_meeting(x,y-1,other) {...
So, let me just start off by saying that I'm a beginner in game maker. Though I do know some basic gml coding. In the game I'm currently working on I need to make one way platforms (platforms that I can jump through from the bottom but when on top I don't fall back through). How exactly would I...