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Hello, guys!
I'm having some trouble while working on a simple pathfinding algorithm that can work for the game I'm developing right now.
I'll try my best to describe what I'm trying to achieve.
Imagine a top down car game and you have several cars "chasing" the first car along some curved...
Hi guys, I'm new to the GML, and I'd need some help… I've created a player object and some rocks. they both have collision masks and I fixed the depths of both to -y, to prevent any eventual overlapping issues. However, if I want the player to hide a little behind a rock, he won't actually get...