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  1. S

    GameMaker Defining object depth by creation order

    hi I'm working on a pen&paper helper thingy that creates objects upon pressing a button (like map object;walls etc.). It's crucial that the last created object is overlapping all previously created objects and I dont know how to get that working. Sorting the depth by y-value makes no sense, I...
  2. L

    Object keeps respawning

    I got a textbox system here, but I got a problem that when the textbox destroys itself, it creates itself again due to this in the step event of the person I'm talking to: (KeyInteract = vk_space) if(!instance_exists(obj_textbox)){ if(place_meeting(x, y, obj_player)){...
  3. A

    Windows SOLVED // how do I respawn an object on the place it got destroyed?

    I tried to find it out myself but all of the tutorials explain how to randomly respawn after some time and I need my object to respawn on the exact same place it got destroyed and just after it got destroyed and not at a certain amount of time :) If someone could tell me how to do it or where to...
  4. S

    SOLVED Hi, beginner here. I have not been able to successfully code my bullet laser i have made to shoot from my ship. Please help?

    I have now been using Game Maker and learning to code in GML for 3 days. Someone else on here helped me with something before so I am hoping someone can help with this. I have tried to code a laser bullet to shoot from my ship, but when I press the space bar that I have assigned to shoot the...
  5. S

    SOLVED Can't move 2d ship object, want to move it horizontally and vertically

    Hello everybody. I'm a beginner to GameMaker 2 and GML. I've been using the engine for only 2 days so far. I've encountered a problem with my code. My project is a 2D top-down space shooter. I've been following 3 different YouTube tutorials on making a movable spaceship. One tutorial I watched...
  6. V

    Windows Problem when I run a project after the update to 2.3.0

    Hi guys, after the update to the 2.3.0 version when I run a project (converted to 2.2.5 or not) I can only see the background and hear the music, nothing else. Object and tilesets seem invisible. I have already reported this problem as a bug to YoYo. They suggest to switch the graphic card to a...
  7. huenix

    Multiplayer Player Specific Objects/Layers with Networking Server Client issues....

    Hello..... i am making a multiplayer board game or sorts. What is done/working: -server/client buffers passed back/forth between each player (movement, sprites, etc) What I can't figure out and trying to do: -Player "A" and "B" are standing next to each other, both next to a room, with a...
  8. Z

    Question - IDE sprite->object

    is there a way to instantly make an object for each selected sprite? in the resourse three. and i do need it in the resourse tree becouse i have to put them in specific places in the room editor, cant even code that out.
  9. L

    Putting an Object in a folder breaks my game

    I'm in the very early stages of a simple strategy game which involves picking up things with the mouse to move them. At some point the object/mouse tracking seemed to break unless you moved slowly but I couldn't understand why as that's pretty much day one code I've not touched since. I've...
  10. P

    SOLVED How to create list of Objects Without their Instances???

    So, I want to create level editor for my game, and I have stuck again. Now I don't know how can I collect all my objects that I can edit in one ds_list without creating their Instances. Maybe there is a way I can loop through all of the objects and check for their parent, so the manager objects...
  11. Lens

    SOLVED How to make other objects above an specific one have their events triggered?

    Good morning/afternoon/evening! I'm making a tile-matching game and need pieces to fall once a said line gets completed (removed). Thus, I tried making a if object.y < self.y with(object) triggeringvariable = true; once it turns true, the object gets their ".y += 30". The problem is, instead...
  12. G

    Converting string to object name to return object ID

    I have objects used for the player to collide into to change rooms called "o_transition". Each object has a unique with a naming convention (current_room_to_target_room) and has a a variable for the current room it's in and the target room to move to in the creation code. I'm trying to find a...
  13. Lens

    SOLVED Having problems to identify multiple objects with a collision rectangle

    Hello, good morning/afternoon/evening! I'm using a collision rectangle to identify other object instances around the room, and, while there is any of those specific objects touching/being inside the rectangle, the main character (whose posseses the collision rectangle) will change a variable...
  14. T

    SOLVED Optimization: objects and instances (question)

    Hello! Are there any difference for game if I have (for example) 10 objects or 10 instanses of one object? For memory/performance/etc. I have found 2 ways to make a cutscene, and first is to create a new object for every cutscene, second is to create different instances of one object (it uses...
  15. Akhos

    Question regarding Object Order and script_execute in GMS 2.3

    (I'm not currently in the beta so I thought I'd pose the question here, hopefully someone can help me before the official release!) So in my current project (a fighting game), I have the ability to save replays and play them back. I have a fast forward feature that lets you play through the...
  16. conman06

    GameMaker Global Variable not working??

    Ok, so I'm making a game in which you click the trees, then they give you wood. I need to make an object to show how much wood the player has. In the tree object, I have these scripts for the Global Variable "Wood": global.Wood = 0; //When Tree clicked, add +1 wood and disappear. if...
  17. T

    Drag And Drop with Path-Finding

    Idk if was a post already. But how to i drag and drop an object that has path finding codded into it? Here is the code I have so far: if treached = false { sprite_index = spr_villagerMoving if (!instance_exists(target)) { // create new target var gx =...
  18. kureoni

    custom mouse object being overlaped by other objects (except player sprite)

    did a custom mouse for my game but i would like to set it on the first game layer so it would not be overlaped by anything any ideas?
  19. R

    GameMaker Multiple Object collision possible?

    Hey yo! I've searched through the forum but couldnt quite find a fitting solution for my problem. I hope one of yall can help me: I am making a simple 2D Platformer on GMS 2. I wrote a code, so if the player gets near "Obj_Block_1" the Player collides with the Object. In other terms it becomes...
  20. S

    How to call a certain part of a script on certain frames?

    Hello, this is my first post after weeks of using the forums as an excellent resource. I come from a Python background and there are built-in functions such as wait(), which allow me to 'pause' the execution of the script. I have written a script (shown below), which currently causes my NPC to...
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