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object triggers

  1. G

    Change sprite when walking through obj and then back

    I'm having trouble getting this sprite to start and stop when it should. I was wondering if anyone could help? Basically I've got a window object that, if it's open and I try to walk through it, he jumps through it. The Alarm[0] code resets 'timer' to 0 and sets the trig_jump% vars to false...
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