1. B

    GMS 2 Need Help With Player True/False State

    Hi, I'm new to GameMaker and have run into an issue. I want the player to be able to interact with multiple objects like doors and signs with a single button. I figured the most efficient way to do this was to have the player character enter a state that the interactables would then respond to...
  2. C

    Windows Issue w/ circle collision giving error constantly GMS2

    Keep running into an issue with circle collision. Square collision works fine. But always throws back an error when I try to set the collision on a circle object to circle. Error Statement: Image scale for physics object using circle collision should not vary across axes: I have checked and...
  3. M

    Reading An OBJ File (Help Please!)

    Hello, GMC! This is my first thread and post on the forums! I wasn't sure where to post this, but I figured that this part of the forum felt like the right place, especially in the 'Program' section. If this thread was not meant for this section - just let me know! Perhaps a moderator can move...
  4. zbox

    Asset - Extension OBJ Model Importer

    OBJ Model Importer Marketplace: https://marketplace.yoyogames.com/assets/5107/obj-model-importer Category: Extensions Price: $3.99 $2.99 Modules: All Fully compatible with GMS:1 and GMS:2 Description: Easily and quickly import OBJ models! Loads many thousands of poly's instantly. Includes an...
  5. B

     GameMaker Export To .OBJ

    Today I want to show you how powerful game maker can really be. In just one day with nothing more than an article describing how .obj files work I was about to produce a modeling program that can export to obj using cubes. I wanted to get feedback and see what people think. In game maker...
  6. E

    [SOLVED] instance_change - which event do I use it in?

    Hi, I'm trying to spawn a new object when another is destroyed. I'm trying to use instance_change but I've tried everything. I've tried using it in each event that I have created...but no luck yet. I have a destroy event that destroys two objects. One I want to keep destroyed but I want the...