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obfuscation

  1. J

    Obfuscation

    How can i obfuscate a game before release so no-one can decompile it?
  2. T

    Shaders Why does GMS2 leave the shader code exposed in the final export?

    If I have an empty project with a simple shader: // // Simple passthrough fragment shader // varying vec2 v_vTexcoord; varying vec4 v_vColour; void main() { float two = 2.; gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ) * two; } And I then compile it to a zip - I...
  3. T

    Obfuscation of files in included files

    Gostaria que alguém me desse um exemplo de como ofuscar um .TXT em arquivos inclusos GMS 1.4 export Android
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