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Hello,
I got problem with loading ads with Admob ext. (from yoyogames) and cant find out why.
For now I am working only with "testing ads".
When I create new project and insert Admob ext. Everything work just fine. But when I take same Admob ext. and import it in to my game, ads will not...
Since the remote worker is not going to work anymore i decided to download the mac IDE but for some reason it does not detect my iphone.
The funny thing is that if i open xCode it sees it right away.
If possible please add some way to create a build without a device connected... I am trying...
if room == rm_example works
if room != rm_example does not work
I found a similar topic here:
https://www.reddit.com/r/gamemaker/comments/56s7x8/how_do_you_check_if_you_are_not_in_a_room/
I read there as solution:
your room ID is determined by order of the room. First room ID is 0, the next...
I have one Xbox controller and a generic one. The former works fine, but the latter is not detected half the time. It seems like it starts and stop working at random (not while the game is on, it just either detects it at the beginning or it doesn't).
This is the code in my Async System event...
I'm making a virtual keyboard, this will be used to make learning Touch Typing Easier for people, Game Maker cannot recognize the keys that I underlined with red in the photo above.
Is there a way to make it recognize any of these key inputs, so that I can change sprites when the key is pressed...
To come straight to the point, the sound pitch doesn't change directly or something.
As seen in many mario games, if you hit an enemy with a shell, you hear a sound, when the same shell is stil spinning and hits another enemy, the pitch of the sound goes up and after 8 times the sound pitch has...
I was wondering why flooring does not work with this code:
//Step event
//Replenish skill bar
skill_bar_restore[1] = 0.004;
if (skill_bar[1] < 10) then skill_bar[1] += skill_bar_restore[1];
//Draw event
if (skill[1] != "empty") then...
I am having a really strange bug with loading my options. It loads the default values from my script loadOptions even though the file does not exist.What makes it even more strange is that if I type: if (!file_exists("options.ini")) then it does not load the default values from my script. This...
Hello! I am trying to make some enemies spawn randomly in a room. The only issue is that they sometimes spawn inside blocks and they get stuck. How would I go about fixing this? I am using random_range to specify the region they should spawn within.
Any help would be very much appreciated!
-...
For some reason, the 'with' function is only working on the first instance of multiple of the same instances i have in my game room, and I cant really figure out why. I'm sure I could find a work-around, but it would be much easier to do it this way.
And here's the kicker. The 'with' function...
I have a code that will randomize lines of text said by an npc, problem is the randomize function seems to only work when the game is restarted or the room is changed. Is there any way to randomize without changing rooms or restarting?
here's my code just in case:
randomise();
subLine =...
Hi, this is my first post on the forum. I'm moving my first steps in the GameMaker world, and through Drag and Drop I created a simple counter with three keypad keys: "+" to add, "-" to subtract, "0" to reset. Everything works well, but I would like it to work even when the counter window is not...
Hi! I'm trying to make The Legend of Zelda in Game Maker Studio, but I am having some trouble with the tektite enemies (spiders that jump around everywhere, see the video below) and their collision.
Tektites in the original game
With previous, simpler enemies (oktoroks) I've been using code...
Hi! I am having some trouble with my collision code for the enemies in my game. This is the current setup:
if (check_collision_obj(vx, vy, obj_wall)) {
facing = choose(enum_facing.up, enum_facing.right, enum_facing.left, enum_facing.down);
}
It basically says that if there is collision...
i am in need of assistance, I do not know how to get the screen space to be on the player, I start the game and it is super zoomed out. I'm making a platformer and I want the screen on the player
Room Size 3000x2250
can someone tell me why this code skips line 6 when it executes the second time?
basically it runs fine the first time but then it seems to execute the event again but this time it skips line 6 completely leaving depth_lowest undeclared.
I also have this code in the mouse pressed and mouse...
does anybody know why gamemaker is throwing this error..
ERROR!!! :: ############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object W_View_Screen:
Unable to find any instance for object index '2' name...
Im using GMS2 and I cant get my particle effects to work (they dont show up). Can anyone tell what might be the problem with my coding?
CREATE EVENT:
ss = surface_create(1280,960)
stream = part_system_create()
part_system_depth(stream,1000)
p_type = part_type_create()...