I did a nice lighting system in 3D but my model's normals are flat instead of smooth. I'm drawing them with gm functions but don't know how to define the normals correctly. Can anyone explain how to achieve this?
GM Version: GMS1.2 and up
Target Platform: Any
Download: N/A
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Note: For the more experienced; if you found any errors or have better explanations in this tutorial, please let me know.
Summary:
In this tutorial, we will be writing a basic shader which will show the direction our...
Hi everyone,
yesterday I found out how to make an object slide against an angled surface, in the same way that most fps games do, where the player rather than stopping still when it bumps into a wall, it slides along it at the angle of the wall, I spent quite a while looking on google and found...
First things first, I looked all over and found nothing on this topic anywhere, so if there was already a topic like this started, I apologize.
Now, I understand that what I'm asking is quite advanced, and could be out of the scope of GameMaker all together, so this is something I'm already...