• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

normal map

  1. jf_knight

    Graphics Recommended programs for making normal maps?

    Which software for generating height maps, normal maps, Ambient Occ, and/or other maps do you recommend? I'm looking for one preferably that can batch process.
  2. Strawbry_jam

    GameMaker Deferred Normal Map Lighting w/ Spine

    Note: This asset is no longer being supported or updated. Description This is a normal map lighting engine using deferred rendering, made and designed for GameMaker Studio 2. Features: Easy to drop into any project and implement lighting Highly optimized Supports sprites and tilemap layers...
  3. jf_knight

    GML normal maps to JSON skeleton

    What is the skeleton equivalent to "sprite_get_uvs" and " sprite_get_texture"? I'm trying to apply some normal maps shaders to a JSON skeleton made from Spine, though I'm having some trouble translating functions. Here's a piece of script code. It is what it would look like if it were a normal...
  4. Kentae

    Shaders Normal mapping, tangent trouble

    Bah, I admit defeat... temporarily. As the title suggests I'm trying to add normalmapping to my project but I'm having some troubles with what I believe is the tangent calculations. I feel like I'm really close though. Here's an image. Not bad right? But it seems a bit off and kind of inside...
  5. G

    Shaders Any normal map shader solution?

    I accidently found some sprites from a really cool game and their normal maps! I add them into a normal map generator software and the outcome was suprisingly good: Now I want to put them into my action game prototype but after some googling the only solution I found was this...
  6. A

    Shaders [SOLVED] Normal Map Shader Coordinate System Problem

    Hey I am trying to use a shader to add simple normal map lighting to my game. I am about 90% there, but there seems to be a discrepancy between the game coordinate system and my shader's coordinate system, and I can't seem to wrap my head around how to get them to line up. I know that it...
  7. Zerb Games

    Katana Zero | Normal mapping and lighting.

    So I really really really really really love both the feel and art-style of Katana Zero, a gamemaker game. If you haven't seen it just do a quick gameplay search, it is well worth it. Anyways, the game uses normal mapping on the character(s) and I'm wondering how I can pull that off myself...
Top