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  1. samspade

    GML Node Composition (Theorycrafting?)

    For fun, and to see how I like it, I've been experimenting with a more node based way of creating complex game components. For example, the player ship is an object that handles movement, but health, weapons, etc are nodes that can be swapped in and out. Same for enemies. And the nodes...
  2. Adam Coster

    Development Create GameMaker Pipelines with Stitch

    I'm not sure this is the best subforum for this, but here we go! (Cross-posting from Reddit.) We have a library of GameMaker games that share a lot of code (for Levelhead, Crashlands, and others), and for which we have built asset pipelines for managing art and sound assets. GameMaker's recent...
  3. K

    Server Solutions

    I wanted to discuss some server options I've been thinking about. Looking at the docs, I can make a client host the server, and even get two clients to join a single game quite easily using their direct IP address. However I'm looking at dedicated server solutions, as I feel this would be of...
  4. T

    Question - IDE Am I the only one who thinks the GM2 IDE needs a major OCD update?

    Don't get me wrong, I love the new IDE, I've always loved how flow chaining works/looks when everything is all perfectly organized and everything is laid out perfectly, but GM2 makes that very very hard. I want to have my entire program graphed out symmetrically, with even looking nodes lined up...
  5. L

    Asset - Extension Dijkstra's algorithm. Node based pathfinding.

    Hello, there is Dijkstra's algorithm on GM. It is a node based pathfinding. It includes two parts. First - creating map. Second - Dijkstra. It lets you easy create fixed strategy maps and any other games where you don't have normal distances or free movement. Marketplace -...
  6. Lumenflower

    GML Drawing instances at the same position only once.

    Okay so that title probably isn't super helpful. Here goes... Basically I've made a little engine where a bunch of ships move around a node-based map. Each node can have up to four connections (North, South, East and West). One ship is controlled by the player, and you can either hit up, down...
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