networking

  1. M

    Massive Multiplayer Online Packets

    Hello all! I'm going to start this thread with a reply to the inevitable "Don't make an MMO, it can't be done." comments and say that this is an experimental project and, while the result would be a fully playable game, it won't have any real content or polish. On to the actual topic. I've been...
  2. ShaunJS

    Building a Twitch.tv game or overlay

    GM Version: GameMaker: Studio 1.4 or GameMaker Studio 2 Target Platform: Windows Download: n/a Links: GMTwitch by kbjwes77 - https://github.com/kbjwes77/GMTwitch Twitch Oauth key: https://twitchapps.com/tmi/ Twitch Client ID: https://www.twitch.tv/kraken/oauth2/clients/new (sign in to twitch...
  3. J

    Legacy GM [SOLVED]Networking Server cant handle data in 1 tick

    Hey, so i already made a online game with networking in game maker and i had no problem but now i am transfering more data from more players. Everything works nearly fine if i set a delay from 2 ticks but if i set it to 1 tick for a non laggy movement, the server just notices new coordinates...
  4. D

    Legacy GM Server to Client Communication

    Hey, I have just started work on my first online multiplayer game, but I don't know too much about networking. I have managed to get the client to send controls to the server but as of now the client can't see anything, I was hoping if someone could help me with this.
  5. M

    Legacy GM Networking

    Hi. I'm actually working on a multiplayer game on Game maker studio v1.4. I have seen many video to understand the networking system on game maker but i don't understand some things. I don't understand what is a socket or socket id. I think that it is a way to send or receive data to my clients...
  6. PNelly

    async_load[? "port"] does not return useful information in TCP

    Morning guys, I'm building a hobby networking project and I've discovered some behavior that doesn't make sense to me. When a server receives a network_type_data event, the documentation states that async_load[? "port"] will return "the port associated with the IP address". When using UDP...
  7. D

    Legacy GM [Unsolved] Other Player Sprites - Resolution Breaks (Networking)

    The problem: I've been working on a multiplayer game. Most of it runs on the server with some visualization and input running for the client. It all seemed nice and well, until I added animations. Client has his own player object. Player object sends input which toggles the image_speed. The...
  8. U

    What's the most clever way to do it?

    Hello everyone. I have multiple machines broadcasting packets through UDP to each other on my LAN. I want each machine to be able to read the packets the other clients send, but ignore the ones sent by itself. What's the most clever way to do this? The only way that comes to my mind is check...
  9. U

    Legacy GM Multiplayer LAN lobby?

    Hello everyone. I'm trying to build a multiplayer LAN lobby engine, that works as so: the server (host) broadcasts its IP to everyone in the LAN (presumably through UDP); the clients that want to join a session receive the server's IP; the clients connect to that IP now through TCP. The...
  10. J

    Android [SOLVED] Android wont connect to PC with networking

    Hey, i started to learn how to use Networking in GM and i finally made something that works fine... but my problem is that it just works on PC. So i have a Server Program and the game with the client. On PC it works fine with the localhost and over hamachi with a friend but when i run the server...
  11. Z

    GML Networking: Clint Connection Problem

    Firstly i know little english. So do not look up for my mistakes. My problem is server can not connect to more than 1 client. My source that I use. I sendind packet to 1. socket from server. 1. sonket message is "Player 1", 2. socket message "Player 2". But send 2. socket result " ". 2. socket...
  12. I

    Legacy GM Network Socket Numbering Problem

    Hello. I'm trying to better understand the way that GM handles networking, as it's causing me some trouble. While making my game, I've found that there are inconsistencies in which client object is given which socket, based on whether or not the client object is in another instance of the game...
  13. K

    Windows Random networking problem

    I am making a game in GameMaker 1.4 that connects to node.js servers via network_connect_raw. network_set_config(network_config_connect_timeout, 5000); network_set_config(network_config_use_non_blocking_socket, 1); socket = network_create_socket(network_socket_tcp); socket_nm =...
  14. H

    GML How to pack/unpack binary strings?

    I play a game called Live for Speed that has a couple cool programming toys you can mess with (InSim, OutSim, OutGauge). I know how to connect to servers and the basics of creating/sending/receiving packets and from my understanding, I need to send a binary formatted string to the server, then...
  15. EndermanTamer13

    Legacy GM Different Computers Won't Connect...

    I'm trying to make a online multiplayer game where separate computers can connect to play the game, but the client won't connect to the server! It works when I run the server and the client from the same computer, but not from different computers. If it doesn't work from different computers...
  16. M

    Windows Networking Server question

    Hi all, been awhile. Im trying to set up a client/server networking game. Im targeting something like an RTS. However, one thing im not fully wrapping my mind around is how to have multiple matches running at the same time. one example would be Hero Siege that was created in GMS. They have...
  17. W

    Job Offer - Programmer Hiring Programmer for networking -Position Filled-

    The Position has been Filled, Sorry. We at Rightstick Studios are looking for a GMS Network Programmer for our new game Wonder Wickets The game is simple in terms of what we are needing; -Turn-Base Multiplayer -Both Player character and Ball Movement syncing -stats and scores syncing. -we are...
  18. L

    Legacy GM c++ server or GMS network functions

    Hello, as i uncover the best route before I begin working on networking, I recently discovered that running a server on game maker code is very bad for dedicated servers, because game maker requires a gpu to run, it cannot be something that can simply run in the background on the cpu. So i ran...
  19. Emunator

    GML Gamemaker: Studio Networking (Recieving data)

    Hello Gamemaker community! I've used Gamemaker and GML for years now, but something I've rarly touched is networking. I'm making a program that pulls data from a web API on a site. When you view the API raw on the webpage it's displayed in a very small XML code. My question is, how would you...
  20. L

    Legacy GM how to create a server?

    hello, this is another post because im still lost on creating a server at home. I am working on a game and i need clients (mobile devices) to connect to my server, from anywhere not just through the same wifi network. I am bothered how most tutorials don't even go over this, because your...
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