I've been trying to learn networking and the best way for me to learn is by re-coding examples.
All the examples I've found were not very good...
If it was top down that would be even better. Thanks! :)
Sorry if this has been asked before, but I couldn't find anything on it in the forum.
Exactly what would constitute an "acceptable" kbps usage for a networked game in GameMaker (up and down)?
I've never done network programming before, and figured I'd jump back into GameMaker and try to give...
I'm making a network game, I've made a few in XNA using c# and you could simulate latency by adding 500mil(500ping) in code for testing purposes.
Right now I only have one friend to test my game with, our connections are not only fast but close together, we get pings of 20ping on avg, so...
I know somebody mentioned before to me that they're put a system in their game where the program checks for free ports (between a range of ports) and uses whichever free port it can. While I cannot do that for my server without creating other problems (and I've found I don't actually need to), I...
I don't know what it is, I just find networking so confusing.
I have about 2.5 years of experience in Game Maker. I've attempted multiplayer dozens of times, but I always get errors or I don't understand what is going on.
Is this bad? :confused:
I've landed a real fun one guys.
A little context in the first few paragraphs then the spooky stuff.
I have a fairly complex networking project going that's got a meet-up server which facilitates udp hole punching, a reliable udp implementation, all kinds of neat stuff. Recently I made some...
I've come to understand networking a bit better, thanks to one particularly helpful user (Tsa05). Since, I'm not sure whether the previous topic concerning networking would still be relevant, I thought I'd create this to tackle this specific issue specifically. Call me impatient, but I'd rather...
I've been told that I'm too inexperienced to deal with networking... fair enough, but right now I think I'm almost confident enough to make a basic connection between clients and a server, aside from one thing, and that being sockets.
I just need to know how I'm supposed to store them on the...
I've went through several tutorials, read some things up in the manual, and I just don't get it. Various sources give me various things, and I understand that it depends on the type of server you want, but I just don't understand the various mechanisms behind them.
I know you need to, at least...
So, I'm going through networking ALL OVER AGAIN, because I can't fix this one error and the code half the time doesn't make any sense to me. I'm following a text tutorial this time, and it seems like there's less kerfuffle in it and everything is much more straight forward. Though, this time...
Hello everyone, i have been developping a game which based networking everything is good, me and other connected players play the game but after 10 minutes later server get crash which is shown at the topic.
These are the code i used.
Error occurs random area, usually in player object's step...
I don't have too great of an understanding of the networking side of creating games, however, I think I'm starting to understand it a bit more. Makes me think I'll need to do a lot to get a decent 2D tank game going, by sending from each client, through the server and to other clients...
I'm having a problem with players rejoining my game server, where there has been no problems until now.
on the first connection in the compile form I get:
Client(1) Connected: 172.16.1.69
player added to socket list
at this point the game works fine and I have no problems
on the first...
I keep getting this Error
___________________________________________
############################################################################################
ERROR in
action number 1
of Async Event: Networking
for object control_client:
Attempting to read from outside the buffer, returning...
I want to use the network_send_raw function to communicate with a server which is not created using Game Maker.
The buffer sent to the server with this function would be written using buffer_write, with buffer_string as argument. My question is: would the string be comprehensible at the server...
Heya, I'm currently creating a networked multiplayer game via GameMaker Studio.
I was wondering, out of these two options, which one would be more efficient/proffesional.
Option 1:
>A client moves to a new position and sends its new position to the server.
>The server receives the client's new...
I just got some LAN working for the first time in one of my games, so now it's time for me to start filling up packets with information about objects in the room.
Now I'm wondering how I should send packets in a resource friendly manner.
I've read that:
-strings should be aligned to 1
-8 bit...
I´ve been searching for network tutorials all over but I can´t find one that has a all-in-one server example.
My project is a basic 2 client game where one of them will be the server.
I already managed to make communication between 2 clients and a server separately. Running 3 separate...
I am working on a online multiplayer game right now and I test it very often. When I test the game by myself (open to game windows) it works 100% perfect. When I test with my friend that has good internet it works fine but when i send it to my friend that has a very slow (.6 MBS down) internet...
Title
Sword.io
Platform
Android
Windows
Description
Paint all the ground and use your sword to eliminate the other players. The more you eliminate, the greater your record.
Master the leaderboard, collect more objects than any other player, increase the size of your sword to become...