networking

  1. Gamerev147

    Does Anyone Have a Multiplayer Example?

    I've been trying to learn networking and the best way for me to learn is by re-coding examples. All the examples I've found were not very good... If it was top down that would be even better. Thanks! :)
  2. B

    Legacy GM Acceptable Network use for multiplayer game? (kbps)

    Sorry if this has been asked before, but I couldn't find anything on it in the forum. Exactly what would constitute an "acceptable" kbps usage for a networked game in GameMaker (up and down)? I've never done network programming before, and figured I'd jump back into GameMaker and try to give...
  3. T

    Simulating latency in networking

    I'm making a network game, I've made a few in XNA using c# and you could simulate latency by adding 500mil(500ping) in code for testing purposes. Right now I only have one friend to test my game with, our connections are not only fast but close together, we get pings of 20ping on avg, so...
  4. X

    GML How to check for a free port?

    I know somebody mentioned before to me that they're put a system in their game where the program checks for free ports (between a range of ports) and uses whichever free port it can. While I cannot do that for my server without creating other problems (and I've found I don't actually need to), I...
  5. Gamerev147

    Is it bad I find Networking so Confusing?

    I don't know what it is, I just find networking so confusing. I have about 2.5 years of experience in Game Maker. I've attempted multiplayer dozens of times, but I always get errors or I don't understand what is going on. Is this bad? :confused:
  6. PNelly

    Nonsensical IP and port values in async_load[]

    I've landed a real fun one guys. A little context in the first few paragraphs then the spooky stuff. I have a fairly complex networking project going that's got a meet-up server which facilitates udp hole punching, a reliable udp implementation, all kinds of neat stuff. Recently I made some...
  7. X

    GML [Solved] Buffer error upon client disconnecting

    I've come to understand networking a bit better, thanks to one particularly helpful user (Tsa05). Since, I'm not sure whether the previous topic concerning networking would still be relevant, I thought I'd create this to tackle this specific issue specifically. Call me impatient, but I'd rather...
  8. X

    GML Somebody PLEASE explain sockets to me and how to use them

    I've been told that I'm too inexperienced to deal with networking... fair enough, but right now I think I'm almost confident enough to make a basic connection between clients and a server, aside from one thing, and that being sockets. I just need to know how I'm supposed to store them on the...
  9. X

    GML Trying to understand how to network

    I've went through several tutorials, read some things up in the manual, and I just don't get it. Various sources give me various things, and I understand that it depends on the type of server you want, but I just don't understand the various mechanisms behind them. I know you need to, at least...
  10. X

    GML Where do I place this again...?

    So, I'm going through networking ALL OVER AGAIN, because I can't fix this one error and the code half the time doesn't make any sense to me. I'm following a text tutorial this time, and it seems like there's less kerfuffle in it and everything is much more straight forward. Though, this time...
  11. B

    Attempting to read from outside the buffer, returning 0

    Hello everyone, i have been developping a game which based networking everything is good, me and other connected players play the game but after 10 minutes later server get crash which is shown at the topic. These are the code i used. Error occurs random area, usually in player object's step...
  12. X

    GML Error while working with networking

    I don't have too great of an understanding of the networking side of creating games, however, I think I'm starting to understand it a bit more. Makes me think I'll need to do a lot to get a decent 2D tank game going, by sending from each client, through the server and to other clients...
  13. H

    Legacy GM [SOLVED] painful client connections to server

    I'm having a problem with players rejoining my game server, where there has been no problems until now. on the first connection in the compile form I get: Client(1) Connected: 172.16.1.69 player added to socket list at this point the game works fine and I have no problems on the first...
  14. Imperial

    Buffer Problem

    I keep getting this Error ___________________________________________ ############################################################################################ ERROR in action number 1 of Async Event: Networking for object control_client: Attempting to read from outside the buffer, returning...
  15. M

    Game Maker buffers comprehensibility on a network

    I want to use the network_send_raw function to communicate with a server which is not created using Game Maker. The buffer sent to the server with this function would be written using buffer_write, with buffer_string as argument. My question is: would the string be comprehensible at the server...
  16. F

    Legacy GM Networking: Send lots of small packets or one big packet

    Heya, I'm currently creating a networked multiplayer game via GameMaker Studio. I was wondering, out of these two options, which one would be more efficient/proffesional. Option 1: >A client moves to a new position and sends its new position to the server. >The server receives the client's new...
  17. H

    How many buffers should I use?

    I just got some LAN working for the first time in one of my games, so now it's time for me to start filling up packets with information about objects in the room. Now I'm wondering how I should send packets in a resource friendly manner. I've read that: -strings should be aligned to 1 -8 bit...
  18. D

    Legacy GM Networking - all-in-one(client-server) server example

    I´ve been searching for network tutorials all over but I can´t find one that has a all-in-one server example. My project is a basic 2 client game where one of them will be the server. I already managed to make communication between 2 clients and a server separately. Running 3 separate...
  19. J

    Legacy GM Networking, is it possible for internet speed to cause errors?

    I am working on a online multiplayer game right now and I test it very often. When I test the game by myself (open to game windows) it works 100% perfect. When I test with my friend that has good internet it works fine but when i send it to my friend that has a very slow (.6 MBS down) internet...
  20. S

    Free Sword.io - Massive Online Multiplayer

    Title Sword.io Platform Android Windows Description Paint all the ground and use your sword to eliminate the other players. The more you eliminate, the greater your record. Master the leaderboard, collect more objects than any other player, increase the size of your sword to become...
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