network

  1. Erayd

    Windows Opening a game on a networked computer

    I am attempting to work on a game on my desktop using my laptop by way of opening the game file up over a home grouped link. I can run the game, but it seems to be very slow to start and almost all of my sprites haven't loaded. Is there a reason for this? I notice because the sprites aren't even...
  2. Zhanghua

    GameMaker 【BUGS】network_type_connect leave me the wrong IP and Port

    Server Create srcport = 6513; server = network_create_server(network_socket_tcp,srcport,5); network_set_timeout(server,2000,2000); ClientMap = ds_map_create(); Server Step var sendbuff = buffer_create(16384, buffer_fixed, 2); var size = ds_map_size(ClientMap) ; if( size > 0 ){ var sock =...
  3. Kaguva

    Asset - Extension FTP Client

    FTP Client Marketplace: https://marketplace.yoyogames.com/assets/5746/ftp-client Primal category: Extension Price: $19.99 Modules: Android Support: [email protected] Description: FTP Client Now you can connect to a FTP hosting to upload and download files. This extenison contains a...
  4. O

    Legacy GM Networking - UDP and TCP Server(s)?

    GM:S Only allows creating a server that's either communicates using TCP or UDP and I was curious if it's possible to do both? And if not, would it be practical to create two network servers for a server program that handles both? (I'm basing the above off of this method...
  5. H

    Trying to get python to connect to a GM Server

    I'm having a bit of difficulty trying to understand how to get a python client to communicate with a server on a gamemaker program I'm creating. I did get python to connect to the program but if I try to send any data, the console in GMS 2 says "Error: Login failed". This is what I'm doing to...
  6. B

    Legacy GM Acceptable Network use for multiplayer game? (kbps)

    Sorry if this has been asked before, but I couldn't find anything on it in the forum. Exactly what would constitute an "acceptable" kbps usage for a networked game in GameMaker (up and down)? I've never done network programming before, and figured I'd jump back into GameMaker and try to give...
  7. P

    Android [Answered] Possible server side configuration storage (mostly constants to load at game launch)

    Hey guys, its been a while since I posted on forums (my pc broke and couldnt work :|) Is there something similar to zookeeper config or mongo db integration or something for GM Studio. The requirement here is: 1. Store some predefined constants online which can be easily accessible and...
  8. Y

    Question - Code receiving OSC messages

    I am trying to implement OSC receive in my game with the help of this excellent work from hryx here : https://github.com/hryx/osc.gml I am struggling to make it work and can not see messages I am sending from my phone... First I set the same WIFI network for both computer and phone. OSC host...
  9. Imperial

    Buffer Problem

    I keep getting this Error ___________________________________________ ############################################################################################ ERROR in action number 1 of Async Event: Networking for object control_client: Attempting to read from outside the buffer, returning...
  10. A

    Question - IDE *SOLVED* GMS2 will not start, login loop?

    I have been unable to open GMS2 over the last week. I have done a fresh install several times, and the issue still continues. It's stuck in some sort of authentication loop. GMS2 is not blocked on my firewall, and should be connecting fine. I also am not using the wrong login data. This is what...
  11. H

    Legacy GM [SOLVED] find socket of client that is sending data

    I'm trying to use async_load[? "socket"] for network_type_data, but it returns undefined every time however, async_load[? "socket"] works fine for network_type_connect and network_type_disconnect I simply need a way of keeping track of who the data is coming from please help!
  12. G

    Legacy GM Networking issue

    I want to create a simple server. But it's function never works on the first try, no idea why.. var networkType = network_socket_tcp; var port = 50000; var maxClients = 32; var bufferSize = 1024; var bufferType = buffer_fixed; var bufferAlign = 1; server = network_create_server(networkType...
  13. D

    Legacy GM Networking - all-in-one(client-server) server example

    I´ve been searching for network tutorials all over but I can´t find one that has a all-in-one server example. My project is a basic 2 client game where one of them will be the server. I already managed to make communication between 2 clients and a server separately. Running 3 separate...
  14. S

    Asset - Project Complete Online Shooting Game

    Complete Online Shooting Game Gameplay: Marketplace: https://marketplace.yoyogames.com/assets/5140/complete-online-shooting-game Primal category: Game/Project Price: $13.99 (Offert) Modules: Android/Windows Support: [email protected] Description: The complete project of a shooting game...
  15. M

    Legacy GM Networking

    Hi. I'm actually working on a multiplayer game on Game maker studio v1.4. I have seen many video to understand the networking system on game maker but i don't understand some things. I don't understand what is a socket or socket id. I think that it is a way to send or receive data to my clients...
  16. The-any-Key

    Asset - Extension Multiplayer Add-on for YoYoRPG

    You are not alone Demo (exe): https://drive.google.com/open?id=0BxE4k4xEiNO2UFZKcjREUFJvN0E This is a add-on for yoyo RPG. This will add LAN multiplayer features to the yoyo RPG engine. WAN (Online) multiplayer is also possible with this add-on. Read more about online in the info link. You...
  17. V

    Do i need to have pro version of gamemaker to do networking?

    Hello, i have lite version of game maker, do i need to buy it to do networking (multiplayer), thanks in advance :D
  18. BMatjasic

    Windows Problems with nested ds_ structures

    Hello everyone! I am currently working on a networking engine, which I've been pretty successful, until the recent update I've made. I am trying to store a map inside global.sessionList, which is stored and later found by any of the search scripts I've made. But when I've created another list...
  19. R

    Illegal Buffer Index error

    I'm trying to get networking to work by following a tutorial online and have run in to a bit of trouble. I'm trying to send the players movments to the server using this script called from the step event. buffer_seek(buffer, buffer_seek_start, 0); buffer_write(buffer, buffer_u8, KEY)...
  20. M

    Legacy GM Network working only locally and error treatment

    hi devs! Anybody could help me with this situation? I tried to find something about on google and here, but no success. How to make my multiplayer game works online, only work with local ip or lan, i think this is a port fowarding question, but i set up my router and dont have success with...
Top