I am attempting to work on a game on my desktop using my laptop by way of opening the game file up over a home grouped link. I can run the game, but it seems to be very slow to start and almost all of my sprites haven't loaded. Is there a reason for this? I notice because the sprites aren't even...
FTP Client
Marketplace: https://marketplace.yoyogames.com/assets/5746/ftp-client
Primal category: Extension
Price: $19.99
Modules: Android
Support: [email protected]
Description:
FTP Client Now you can connect to a FTP hosting to upload and download files.
This extenison contains a...
GM:S Only allows creating a server that's either communicates using TCP or UDP and I was curious if it's possible to do both? And if not, would it be practical to create two network servers for a server program that handles both?
(I'm basing the above off of this method...
I'm having a bit of difficulty trying to understand how to get a python client to communicate with a server on a gamemaker program I'm creating.
I did get python to connect to the program but if I try to send any data, the console in GMS 2 says "Error: Login failed".
This is what I'm doing to...
Sorry if this has been asked before, but I couldn't find anything on it in the forum.
Exactly what would constitute an "acceptable" kbps usage for a networked game in GameMaker (up and down)?
I've never done network programming before, and figured I'd jump back into GameMaker and try to give...
Hey guys, its been a while since I posted on forums (my pc broke and couldnt work :|)
Is there something similar to zookeeper config or mongo db integration or something for GM Studio. The requirement here is:
1. Store some predefined constants online which can be easily accessible and...
I am trying to implement OSC receive in my game with the help of this excellent work from hryx here :
https://github.com/hryx/osc.gml
I am struggling to make it work and can not see messages I am sending from my phone...
First I set the same WIFI network for both computer and phone. OSC host...
I keep getting this Error
___________________________________________
############################################################################################
ERROR in
action number 1
of Async Event: Networking
for object control_client:
Attempting to read from outside the buffer, returning...
I have been unable to open GMS2 over the last week. I have done a fresh install several times, and the issue still continues.
It's stuck in some sort of authentication loop. GMS2 is not blocked on my firewall, and should be connecting fine. I also am not using the wrong login data. This is what...
I'm trying to use async_load[? "socket"] for network_type_data, but it returns undefined every time
however, async_load[? "socket"] works fine for network_type_connect and network_type_disconnect
I simply need a way of keeping track of who the data is coming from
please help!
I want to create a simple server. But it's function never works on the first try, no idea why..
var networkType = network_socket_tcp;
var port = 50000;
var maxClients = 32;
var bufferSize = 1024;
var bufferType = buffer_fixed;
var bufferAlign = 1;
server = network_create_server(networkType...
I´ve been searching for network tutorials all over but I can´t find one that has a all-in-one server example.
My project is a basic 2 client game where one of them will be the server.
I already managed to make communication between 2 clients and a server separately. Running 3 separate...
Hi. I'm actually working on a multiplayer game on Game maker studio v1.4.
I have seen many video to understand the networking system on game maker but i don't understand some things. I don't understand what is a socket or socket id. I think that it is a way to send or receive data to my clients...
You are not alone
Demo (exe): https://drive.google.com/open?id=0BxE4k4xEiNO2UFZKcjREUFJvN0E
This is a add-on for yoyo RPG. This will add LAN multiplayer features to the yoyo RPG engine. WAN (Online) multiplayer is also possible with this add-on. Read more about online in the info link.
You...
Hello everyone! I am currently working on a networking engine, which I've been pretty successful, until the recent update I've made.
I am trying to store a map inside global.sessionList, which is stored and later found by any of the search scripts I've made. But when I've created another list...
I'm trying to get networking to work by following a tutorial online and have run in to a bit of trouble.
I'm trying to send the players movments to the server using this script called from the step event.
buffer_seek(buffer, buffer_seek_start, 0);
buffer_write(buffer, buffer_u8, KEY)...
hi devs!
Anybody could help me with this situation? I tried to find something about on google and here, but no success. How to make my multiplayer game works online, only work with local ip or lan, i think this is a port fowarding question, but i set up my router and dont have success with...