Hi. I'm actually working on a multiplayer game on Game maker studio v1.4.
I have seen many video to understand the networking system on game maker but i don't understand some things. I don't understand what is a socket or socket id. I think that it is a way to send or receive data to my clients...
You are not alone
Demo (exe): https://drive.google.com/open?id=0BxE4k4xEiNO2UFZKcjREUFJvN0E
This is a add-on for yoyo RPG. This will add LAN multiplayer features to the yoyo RPG engine. WAN (Online) multiplayer is also possible with this add-on. Read more about online in the info link.
You...
Hello everyone! I am currently working on a networking engine, which I've been pretty successful, until the recent update I've made.
I am trying to store a map inside global.sessionList, which is stored and later found by any of the search scripts I've made. But when I've created another list...
I'm trying to get networking to work by following a tutorial online and have run in to a bit of trouble.
I'm trying to send the players movments to the server using this script called from the step event.
buffer_seek(buffer, buffer_seek_start, 0);
buffer_write(buffer, buffer_u8, KEY)...
hi devs!
Anybody could help me with this situation? I tried to find something about on google and here, but no success. How to make my multiplayer game works online, only work with local ip or lan, i think this is a port fowarding question, but i set up my router and dont have success with...
I've done a networking project a year ago where I had 2 IDE open and I did not experience this issue:
Networking project open in game maker, game is a server and client built-in. It's clearly a feature in the GMS - when I save in one instance, the other instance updates the files. You could...
I'm working on packet reliability over udp. I'm using packet ids and bits to make this happen.
Everytime i send a packet i increment the packetID by 1.
This is kinda complicated as i have not worked with bit operations before.
Every time i recieve a packet i add the packet id to a queue which...
I have ran into a problem and I can't seem to figure out why nothing displays right.
I have two objects, a client and a server and both transfer to a room as a waiting lobby.
Upon connection I immediately send the players name to the server, the server stores that in a ds_list, then the server...
First off, sorry if this is posted in the wrong forum. I looked through each forum trying to decide where to ask this question and hopefully correctly decided on this one. Please advise if I am incorrect.
I would like to be able to use the MQTT messaging protocol with network connection.
For...
I use GMnet
I get this Error when I run the game
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object game_player:
Unable to find any instance for...
When sending information over my LAN to my server (c++) by building up a buffer, and using network_send_udp(), I cannot interpret what comes across. The server is set up to read in a c++ char* type data, and I would like to be able to send a string (or numbers) that can be interpreted correctly...