I'm having an issue where if the game is minimized, connection become much more unstable for some players, often ending up into an actual disconnection and acting as if some networking events simply stopped being executed ( from logs, an event happening in the step even of an object will...
I am attempting to make my first networking game on GM, but I am having large lag spikes very frequently.
In my code the client sends the sever the current_time, server sends back that time, and client compares that to the current_time, giving me my ping.
The game is running at 60fps (both...
Hello, we made the game Suprapong
Now we would like to add online to it.
We tried to do one, but we don't have enough experience, we don't think to be able to do better and we had some lag issues. So we are looking for some help here and if...
We made the game Suprapong
Now we would like to add online to it.
We tried to do one, we used the gmnet engine but we had some lag issues and because we don't have enough experience, we don't think to be able to do better...
I recently got a idea for a game I'd like to prototype... a sidescroller. However, as my previous game I want this one to be online at one point as well.
For my earlier games I had two seperate programs. The client (game) and the server.
What happened due to this is that the...
I am having some difficulty dealing with networking - sending and receiving packets.
Right now I am stuck with the following problem: whenever I call network_send_packet() the function returns a real positive number (indicating that it has worked correctly ), although, the server is not...
Apologies if this isn't exactly the correct place to ask this question, I was tossing up between posting it here and the 'Game Design, Development, and Publishing' board, but I figured it's slightly more tech-based so I'd stick it here.
Anyway! I'm currently considering an idea...
This is a weird one, ive been trying to create a network with a server and several clients for a while now and for some reason when i try to connect multiple clients to the same server, the second one can never connect. At one point i did have a project that would allow this and successfully had...
This is the first time I've properly released a game, it came out a couple of years ago, and has had some revisions since then, I've decided to show it on here to hopefully get some feedback on it while I work on my second game.
Title: The Tower Defense Factory
Cross-platform online multiplayer
Online account and statistics
In-game currency (GP)
Daily missions for extra GP
Store with skins, consumables and other items
Multiple game modes to choose from, like deathmatch, capture the flag, domination...
not sure where this goes so here we are.
I'm working on an online game that's using a python server to sync player locations.
now I want to add an online database to hold player data like what they look like.
my concern is how to handle it.
when the client detects a new player, they check the...
I made a multiplayer game from two separate project files: a server and a client. When the server application is running on one PC, two players from PCs on other networks can connect to it and everything works fine. I want to have this server application running at all times on an actual server...
Hi guys, I want to do a little project and cannot see where to begin to be honest, here is what I would like to do,
ping a pc on a network every five mins and place a sprite on screen if a ping is true and the pc is visible, this is my ideal scenario
create a server program and when a...
I posted this earlier this week and went back on the thread, so I'm back again for help from the community. I'm currently developing a multiplayer game with a UDP server in Python. My issue is that I want to secure the communication between the game client in GMS 2 and my server in...
So I have an object called obj_connection.
Within that object there's two events. A create event and a asynchronous networking event.
Both scripts work, I've used show_debug_message along the way and it has indeed done all it need to do.
I'm currently exploring networking and I'm creating a chat program for 2 users as a first project. I have set up everything I need except one thing. I want the server to send to my two clients a text string, the string with the chat history. My server has two variables names socket1 and socket2...
There are a lot of options for multiplayer games. I haven't properly dug into GM networking functions but have used SQL databases to store information online.
I wondered how fast it is using GM http_post to a .php file which then talks to a SQL database - so decided to do a speed test...
I'm developing a multiplayer game in which the map changes frequently during the course of the match.
To be more specific, I have a ds_list server-side that contains all the values of map objects that need to be destroyed.
Everything so far is working, as the objects can be transferred to...
Hello! I have been making a 3-match game and I recently added online functionality. After I read the documentation about making servers, I finally managed to make a LAN gamemode, and I saw that it worked perfectly! So it was time to port forward my ip and give it to somewhere else to try it with...
Primal category: Extension
Modules: All, but recomended for PC and android
This extension is supported by Game Maker Studio 1.4 and GameMaker Studio 2