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  1. Didjynn

    Job Offer - Programmer recruiting / looking for help to online

    Hello, we made the game Suprapong https://store.steampowered.com/app/908840/Suprapong/ Now we would like to add online to it. We tried to do one, but we don't have enough experience, we don't think to be able to do better and we had some lag issues. So we are looking for some help here and if...
  2. Didjynn

    recruiting / looking for help for online

    Hello everyone, We made the game Suprapong https://store.steampowered.com/app/908840/Suprapong/ Now we would like to add online to it. We tried to do one, we used the gmnet engine but we had some lag issues and because we don't have enough experience, we don't think to be able to do better...
  3. B

    GMS 2 Client/Server Architecture

    Hello everybody, I recently got a idea for a game I'd like to prototype... a sidescroller. However, as my previous game I want this one to be online at one point as well. For my earlier games I had two seperate programs. The client (game) and the server. What happened due to this is that the...
  4. lukbebalduke

    GML Networking: Issues receiving packet

    Hey! I am having some difficulty dealing with networking - sending and receiving packets. Right now I am stuck with the following problem: whenever I call network_send_packet() the function returns a real positive number (indicating that it has worked correctly ), although, the server is not...
  5. R

    Legacy GM A couple of queries about online/database communication

    Hi Everyone! Apologies if this isn't exactly the correct place to ask this question, I was tossing up between posting it here and the 'Game Design, Development, and Publishing' board, but I figured it's slightly more tech-based so I'd stick it here. Anyway! I'm currently considering an idea...
  6. P

    Game Maker Networking Bug?!?!?!

    This is a weird one, ive been trying to create a network with a server and several clients for a while now and for some reason when i try to connect multiple clients to the same server, the second one can never connect. At one point i did have a project that would allow this and successfully had...
  7. O.Stogden

    Windows The Tower Defense Factory [FREE RELEASE]

    Hello everyone, This is the first time I've properly released a game, it came out a couple of years ago, and has had some revisions since then, I've decided to show it on here to hopefully get some feedback on it while I work on my second game. Title: The Tower Defense Factory Platform...
  8. BlueBurn

    Alpha BBP [PRE-ALPHA] - 3D Online FPS

    Screenshots: Current features: Cross-platform online multiplayer Online account and statistics Leveling system In-game currency (GP) Daily missions for extra GP Store with skins, consumables and other items Multiple game modes to choose from, like deathmatch, capture the flag, domination...
  9. D

    Windows how to handle database in an mmo

    not sure where this goes so here we are. I'm working on an online game that's using a python server to sync player locations. now I want to add an online database to hold player data like what they look like. my concern is how to handle it. when the client detects a new player, they check the...
  10. T

    Dedicated Server made in GMS 1.4

    I made a multiplayer game from two separate project files: a server and a client. When the server application is running on one PC, two players from PCs on other networks can connect to it and everything works fine. I want to have this server application running at all times on an actual server...
  11. X

    Networking newbie

    Hi guys, I want to do a little project and cannot see where to begin to be honest, here is what I would like to do, ping a pc on a network every five mins and place a sprite on screen if a ping is true and the pc is visible, this is my ideal scenario or create a server program and when a...
  12. F

    GMS 2 Network Security?

    Hello! I posted this earlier this week and went back on the thread, so I'm back again for help from the community. I'm currently developing a multiplayer game with a UDP server in Python. My issue is that I want to secure the communication between the game client in GMS 2 and my server in...
  13. tearzz

    GMS 2 Asynchronous Networking won't start?

    So I have an object called obj_connection. Within that object there's two events. A create event and a asynchronous networking event. Create: init_connection(); connect(); Both scripts work, I've used show_debug_message along the way and it has indeed done all it need to do. Asynchronous...
  14. R

    GML [SOLVED] Networking - Server send to connected clients

    I'm currently exploring networking and I'm creating a chat program for 2 users as a first project. I have set up everything I need except one thing. I want the server to send to my two clients a text string, the string with the chat history. My server has two variables names socket1 and socket2...
  15. Mytchall Bransgrove

    Multiplayer using SQL database - speed test

    There are a lot of options for multiplayer games. I haven't properly dug into GM networking functions but have used SQL databases to store information online. I wondered how fast it is using GM http_post to a .php file which then talks to a SQL database - so decided to do a speed test...
  16. A

    GML How to send large amounts of data over network at start of connection?

    I'm developing a multiplayer game in which the map changes frequently during the course of the match. To be more specific, I have a ds_list server-side that contains all the values of map objects that need to be destroyed. Everything so far is working, as the objects can be transferred to...
  17. LDinos

    GMS 2 [HELP] LAN works perfectly, WAN is really buggy and weird

    Hello! I have been making a 3-match game and I recently added online functionality. After I read the documentation about making servers, I finally managed to make a LAN gamemode, and I saw that it worked perfectly! So it was time to port forward my ip and give it to somewhere else to try it with...
  18. Kaguva

    Asset - Extension Network2P

    Network2P Marketplace: https://marketplace.yoyogames.com/assets/5834/network-2-players Primal category: Extension Price: $99.99 Modules: All, but recomended for PC and android Support: kaguva.games@gmail.com This extension is supported by Game Maker Studio 1.4 and GameMaker Studio 2 Contact...
  19. M

    GMNet Engine - beginners help?

    Anyone here familiar with the GMNet Engine? It markets itself as 'Game Maker Networking made easy!' with 'no networking knowledge required', and i checked through the manual and tested the example itself, and i can see it must be pretty easy to make online games with that engine, as compared to...
  20. Z

    Can't send TCP packet

    Hello, i'm trying to send a string packet from step event in net-manager object by calling a send script. but for some reasons its not sent. in the networking event i used same method and it works perfectly. i'm absolutely stunned right now. here is a picture for explaining further. (i'm using...
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