Hi to all.
I have a big problem regarding networking and hope community can help.
We made a chess game and we want to publish it as a Facebook Instant game.
We have managed to do a little basic PC to PC, Android to Android, and Android to PC connection.
The problem is HTML5 networking.
I've been working on a project for two months now, and keep hitting a roadblock when testing with friends. My game uses a tcp connection server with peer-to-peer host and clients.
Essentially, I can host on my pc and clients can join my lobby (being that I allowed a forwarded port on my...
Hello, I am trying to make a game with an online multiplayer option. I am building the game lnke that:
You as a player can set up a server, to which your friends can join. The server handles all the game logic and sends the result (player positions, health, ...) tho the clients. (Like in the...
Like the title says, both players lose connection when I change rooms.
Before hand, I'm new to networking and I'm spawning both of them on a setup room to verify if both players are working correctly.
However, going to the first level makes the buffers not reach the host and the clients.
Hi everyone, i created a .exe to be my a server and i have created a mobile client (android apk).
I want to connect the mobile client with the server trough udp, i did it succefully when i connected the
mobile to wifi and i used my public ip in the client to deliver the buffers to my server...
Hi, I'm working on local multiplayer right now and until a few days ago, I've always been able to host or join a session with my prototype. But now I'm getting the following error:
ioctlsocket failed with error: -1
Error (0x 2736): Could not set socket option
I've already set my network to...
Hello I have problem with disconnect button.
On map I have object which has step code:
global.haveserver = false;
Hi, im creating various .exe servers in windows with the function:
SERVER_SOCKET = network_create_socket_ext(network_socket_udp,20000);
But as im going to create various servers i need differents port, how can i know which ports
are being used, so i dont use the same port for every program?
Hi, I've trying around with networking system between Android and Windows.
The strategy is this : Server.exe is in my computer and constantly running, then player (only Android app, not Windows) can connect to it.
The connection with Wi-fi (in Android) worked fine, declaring Server side local...
I'm having an issue where if the game is minimized, connection become much more unstable for some players, often ending up into an actual disconnection and acting as if some networking events simply stopped being executed ( from logs, an event happening in the step even of an object will...
This is a weird one, ive been trying to create a network with a server and several clients for a while now and for some reason when i try to connect multiple clients to the same server, the second one can never connect. At one point i did have a project that would allow this and successfully had...
Hi guys, I want to do a little project and cannot see where to begin to be honest, here is what I would like to do,
ping a pc on a network every five mins and place a sprite on screen if a ping is true and the pc is visible, this is my ideal scenario
create a server program and when a...
I'm currently exploring networking and I'm creating a chat program for 2 users as a first project. I have set up everything I need except one thing. I want the server to send to my two clients a text string, the string with the chat history. My server has two variables names socket1 and socket2...
Hello. Few days ago I started to learn how networking works in game maker studio 2. I think I pretty much understand how buffer works but still need much more information about that can´t find anywhere. I watched a lot of tutorials on YT and forums But I dont understand everything right.
Internet Connected Script
By RizbIT, UK
This script is a rather simple approach to check if your device or PC is connected to the internet.
It seems to work on all the devices i tested it on. Android, PC, Windows Phone etc..
It will return true if internet connection...