multitouch

  1. samspade

    GMS 2.3+ Multitouch Made Easy

    GM Version: 2.3.1 (some of it will work in earlier versions of GMS) Target Platform: Those which support multiple touches Download: Github Rebo Links: YouTube Series Summary: A short series on working with multitouch in GameMaker Studio 2.3.1. The first few videos will work for any version of...
  2. FloresSottile

    HTML5 Multitouch running a step twice?

    Hi, i'm working on a game for HTML5. I know it's just not the best platform to put a game on, but it's just how I was asked to do it. I've made some buttons to move: left and right which are triggered by the user's left finger and shooting which is triggered by touching the right side of the...
  3. samspade

    Asset - Extension Simple Multitouch

    Available for GMS 2 Description An extension to make working with multiple touches easy! While the built-in Gesture Events are suitable for many purposes, this extension fills in the gaps or simply gives you greater control. Import the extension and gain access to all the functions. Heavily...
  4. Sk8dududu

    Legacy GM Multi-touch issues

    I just recently added multi touch for a game that I'm making for my 2 year old daughter to her learn her abc's. Multi-touch is pretty important because my phone is almost 100% screen so her holding it registers as a touch and wont be able to tap anything else. It's a simple bubble game where you...
  5. Y

    Legacy GM multitouch not working

    so i'm making a game in which the player can move using 1 on screen stick and look around with another one. however when using device_mouse_button this gives problems due the first touch on the screen always being device_mouse(0) so whenever I touched the left side of the screen first my player...
  6. M

    Android Multitouch working for two devices/fingers, not more

    Created a new project with a single object with the next code in the Draw event: draw_set_color(c_white) var touches = 0 for ( var i = 0; i < 10; i++) { if device_mouse_check_button(i,mb_left) {...
  7. G

    Android Multitouch capabilites problem

    Hi guys, I've a problem with my game. I'm using this code on step event of btn_left: (The sprites are drawn into the Draw Gui event) when I press it "Birdie" walks to the left, but if I release the button it stills keep walking, the same happens with Jump, the object is coded like this: If I...
  8. C

    Legacy GM Problem with Multitouch on Mobile

    So Im working on converting my project from PC to Android and it needs to be done by the 14th.. My problem right now is that I can't run and shoot at the same time. I have two objects on the left side of the screen that follow my view that i use for running. I then have 4 other objects (kinda...
  9. F

    Multitouch with screen position

    In my game you have two options, jump and attack, I do not want to put buttons on the screen, I want it to be clean, so I decided to use the touch (it's an Android game), but how would I do to make the player jump if the screen is touched on the left, and attack if it is touched on the right...
  10. SouthernPotato

    Multi touch on Windows not working

    I've built a test for multi touch recognition using the device_mouse commands, and it doesn't work when I export for windows. It works when the device id is 0, but not for any other device number, meaning it can detect only one finger even if there are multiple fingers on the screen. I tested it...
  11. SouthernPotato

    Multi touch on Windows not working

    I've built a test for mutli touch recognition using the device_mouse commands, and it doesn't work when I export for windows. It works when the device id is 0, but not for any other device number, meaning it can detect only one finger even if there are multiple fingers on the screen. I tested it...
  12. SirCumferance

    Multi Touch

    So, I want to be able to select two buttons at the same time. When it is selected, it changes the button (on/off) but it will only do one button at a time. I feel I am missing something simple... if device_mouse_check_button_released(0, mb_left) {image_single=0;}else {if...
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