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  1. FeetUpGaming

    Legacy GM Multiple textures from one background

    Hey i was just curious is there a way to get multiple textures from the same background by putting in the coordinates, width and height of the place on the background to get a texture from it. I'm trying to replicate the way Minecraft handles it's mob textures by having that single image for...
  2. B

    Transferring the object

    Hello everybody I am quite new to game maker studio so I wanna ask you something. How do I transfer my object (player) from one room to another along with some other objects too. Any help please. Thank you
  3. jobjorgos

    Legacy GM Cant change alpha of multiple object - did I use 'with' wrong?

    I want to do image_alpha -=0.05 to multiple objects at the same time, and somehow this is not working. IT works if I just do image_alpha -= 0.05 and then apply to the specify object in the code form windowborder, but when I do it on the way below with script it does not affect those objects...
  4. N

    Mac OSX Create Multiple Sprites from files on import?

    I'm wondering if it is possible to create a bunch of sprites from a bunch of files without having to import them one by one. I have about 50 single frame sprites to import and it's super tedious not being able to batch import and create 1 sprite per highlighted file. I'd love to highlight all 50...
  5. S

    Legacy GM Multiple buffer usage

    Hi,i was wondering how can i use 2 or more buffers at the same time and save them on the same server?
  6. J

    Define specific object when multiple instances of same object exist

    I am working on an enemy that I want to shoot a laser beam from itself to the player, which im doing using the draw event. I have the laser with the draw event as a different object that is created in the enemy object. The laser object draws a line from the enemy.x/y to the player x/y, but I...
  7. H

    Legacy GM Make enemy fire at either player 1 or player 2

    Hello! So I'm currently trying to make this turret fire at either player 1 or player 2 depending on which one it started targeting first. However, I'm having trouble making it work. At the moment, the turret is only firing at player 1, and completely ignores player 2. See this picture; This...
  8. H

    Legacy GM Having issues with this collision code

    Hi! I am having some trouble with my collision code for the enemies in my game. This is the current setup: if (check_collision_obj(vx, vy, obj_wall)) { facing = choose(enum_facing.up, enum_facing.right, enum_facing.left, enum_facing.down); } It basically says that if there is collision...
  9. Posho

    Legacy GM Toggling Multiple Included Files' Properties At Once [GM:S 1.4]

    Hey there, I have a project that has a folder in the Inclided Files that contains about 800 images. I want them to not be exported for the HTML5 version of the game, though I need them for the Windows version. I noticed you can right-click and change the properties of each file individually but...
  10. J

    Legacy GM [SOLVED] Particle question

    So when i use particles i have to create a particle system and give that system a emitter region where it should create the particles. But if i now have something like 30-50 objects in my room with particles at different places like always the objects x and y or something should i then create a...
  11. C

    Choose between two games without exiting to Windows?

    Hi, I've finished a GameMaker game which is supposed to be played in an arcade setting, rather than a home computer with a mouse etc. :) I'm thinking of creating and adding a second game and preferably people would be able to choose between either game using my simple 3 button arcade controller...
  12. B

    problem playing multiple audio emitters simulatneously

    hi there! I have multiple instances of the same object inside a room which create a sound emitter that plays the same sound for every instance (with fall off). this works perfectly for one object/instance but as soon as I use more it doesnt work correctly anymore. seems like the second instance...
  13. H

    Multiple Use for one Object?

    I have spr_title: it has 3 subimages (not for animation) obj_title: every instance for a subimage has been created in room i want to know if there i way to code every single instance of the object in the event. Thankyou
  14. D

    Legacy GM How to use multiple shaders with passthrough?

    Hello again, new problem ^^" Since my godrays shader is working, I want to use multiple shaders. The first shader will render the godrays and the second shader will do some processing stuff like vignette. Now my question is, how do I use multiple shaders at once? Like how do I render my...
  15. R

    [SOLVED] Triggering multiple timelines simultaneously. Is this possible?

    I'm working on a project where I have 8 separate timelines. Each one is generated dynamically with its moments or timestamps indicated by timestamps in an array. Each timelines triggers a different version of the script. Timeline 1 - Script 1 Timeline 2 - Script 2 etc. Each of those scripts is...
  16. W

    How to have one event check for multiple values of the same variable?

    Working on a simple game and this has come up a few times. Here's a hypothetical: I have a door object with the variable "doorstate" assigned. doorstate = 0 means the door is locked. doorstate = 1 means the door is unlocked but closed. doorstate = 2 means the door is open. What I want to...
  17. P

    GML [Help] Multiple Alarms not Working?

    I'm having trouble with setting up multiple alarms. Once I set up an alarm (Alarm 0) and another alarm ( Alarm 1), only the code in Alarm 0 runs, but the code in Alarm 1 does not run. In the step event: if (alarm[0] = -1) alarm = 100; timer = random_range(50,70); if (alarm[1] = -1) alarm = timer;
  18. David Richard

    Design 1 big object or many small objects?

    I have this small question and am wandering if someone has tested this out? If I create one huge sprite, the whole level, as a sprite for my land. Would that be faster when running the game than creating multiple pieces of lands throughout the whole room? For example, 1 image, 1024 x 2048, as...
  19. M

    [RESOLVED] Multiple collision ID, HELP

    Good day, I currently working on a game where my character using a sword to slash enemies. I using an object (sword sprite with red square) to define the hitting zone. Everything work as far I am concerned but my problem is the instance_place in Gaemmaker can only return the ID of one...
  20. M

    Multiple instance for multiple instance

    Hello Hello! So the thing i got a hard time to deal with is; I made an enemy tank who have a turret. I made a spawn point but there is only one who have a turret. I know my problem witch is that the turret spawn on "obj_enn_tank1" but then when an other "tank" spawn, the turret is already...
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