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multiple players

  1. OctoMoosePrime

    Legacy GM Physics platformer collision

    Hello everyone. I'm trying to make a local multiplayer platformer but can't get the basic collisions to work properly. I started by using the classic hsp/vsp movement/collision code from Shaun Spaldings platformer tutorials but I had problems implementing collisions with other players...
  2. M

    GML camera following multiple players (pan, zoom, no splitscreen)

    Hi All Im very new to this forum and im writing, because i couldnd figure out how to do this, and the google search didnt help. I d'like to make the camera following multiple players with moving and zooming (no splitscreen). The aspect ratio should always be 16:9. Look at the sketch: In...
  3. K

    2 player mode - enemy stuck between players

    Hi folks, I've recently implemented a simultaneous two player mode in my Double Dragon game. It works quite well for the most part but sometimes when an enemy is exactly the distance between two players they are stuck in a sort of jitter due to not knowing which player to go for and which...
  4. xXenocage

    HTML5 Battle Of Random (2 players)

    so i created a new project! this is probably the biggest project i've done so far if anyone had followed my projects, my first time to work with a not real 3d (no use of d3d) still to give an idea of a 3D enviroinment! the game is Battle of Random it's a free game that you can play now...
  5. C

    Different players

    Hey guys new to this but, i was wanting to make a dnd based game where you can be a barbarian, a knight, or a wizard and when i save the game it saves the x and y , the room, and all the stats along with a variable called global.player which tells the game which class you are. Right now i only...
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