• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

multiple collisions

  1. kingsushi001

    SOLVED mask_index help

    Hi everyone I'm having a problem on how/when to switch mask_index. These are my enemy sprites and their masks: I'm using mp_potential_step to have them follow the player and avoid each other. Now my problem is when I shoot bullets at them, obviously the bullets would need to hit their feet in...
  2. B

    Reaching Critical Mass (3 Objects Touching?)

    Hello all, this is my first post about anything related to Game Maker. I started using Game Maker back when it was called Game Maker 6. After making a statement like that, most people would expect me to say something about how pro I am at code. But that would not be true, in fact, quite the...
  3. G

    GameMaker Multiple collisions: getting a value from one instance

    Hello everyone! In my game, the player object may happen to collide with multiple instances at the same time. All of those instances come from a same object, but some of them may carry different values for the same variable. What I need to do is to take the highest of all those values and to...
  4. Z

    Multiple Collisions Based On Z Axis

    Hi GMC ! For my game in fake 3D, I coded collisions with objects on the x axis and y axis ("normal" collisions). For the "jump" function, I need to set collisions on differents levels of floor. To do that, I created an object named "LEVEL", which take the depth of its layer and use it as z...
  5. S

    GameMaker Multiple collisions with collision line[SOLVED]

    I'm having trouble with multiple collisions using perfect collisions. The problem that occurs with: //Single collision but only performs the damage state once var cc = collision_line(x, y, kx, ky, obj_elifeparent, false, true); if (cc && can_hit == true){ cc.hp -=damage...
Top