multiplayer

  1. 2

    Online Help

    Hello! I have a question that I cant seem to solve. I made a multiplayer base from a thread here. I can connect and the client can send data to the server. But when I have for example 2 clients the server dosent send the data between the clients. Its only the server who recieves the data. I...
  2. The-any-Key

    Released SuperNova - (Multiplayer-Clicker-Game)

    This is a multiplayer-clicker-space game. You and your co players must in three minutes provide energy to the mothership and yourself and escape the supernova explosion. Choose your bonus, ship and hit the loadingbay and fill your stock. When in space you need to protect the mothership from...
  3. M

    Multiplayer Lag

    I've managed to create a multiplayer game, and although everything works fine and there seem to be minimal bugs, even on only 3 players the game starts to get very laggy. After doing some debugging I have decided that it is down to the code handling the networking rather than drawing the extra...
  4. T

    Different Multiplayer Modes and Rooms

    Hi, I'm making a game with a multiplayer mode. I want to add different game modes and different maps. In this multiplayer mode, a friend creates a server and you have to write the ip address of the friend who made the server. So I want to let the friend decide which game mode and map they will...
  5. G

     Water Escape!

    Water Escape! Recent progress: Story Hopemans live peacefully in the depths of their world, until some day, something bad happens. While Blumber (the only hopeman who isn't afraid of water) is in the shower, the water starts to raise. And hopemans don't like water! The only thing they can...
  6. M

    How to deactivate anything outside of two views?

    There's two players in my game, but the main room is big and with many instances, thus it lags quite a bit at the moment. If i try deactivating (instance_deactivate_region) everything outside of the two players' views (putting the code in the Step events of the player objects), it ends up...
  7. Zek

    Asset - Scripts ZNet - Easy to use, entity-based networking framework!

    Game Maker: Marketplace Itch.io Price: $1.99 Cross-Platform (Except for HTML5) Networking can be hard and time-consuming, especially for beginners. ZNet is a lightweight, cross-platform, networking framework for making multiplayer games a lot easier to create! The main focus when developing...
  8. Pfap

    network planning

    I'm working on learning networking and would like to release a multiplayer game on ios, but after doing some research here and elsewhere I'm concerned I wont be able to create a server and client that can be released on ios due to Apple only accepting IPv6. Is it possible to code an IPv6...
  9. R

    Steam Mayhem ZX - Steam Early Access

    Hey guys, I just wanted to post a project my team (Numb Thumb Studios) has been working on for quite some time now, Mayhem ZX. We've been working on Mayhem on and off for about a year and a half now, and we are ready for some community input, hence why we have released on Steam Early Access...
  10. Jochum

    50 player - Multiplayer | Information?

    Hi everyone, I'm creating a multiplayer shooter game. The most game mechanics are ready but I've to add the most difficult part, multiplayer. I'm searching for a server system where I have multiple servers available which people can join. The process should go like this: 1. People push "Join...
  11. GregFroning

    Android BowOff

    This is my first game I am releasing in quite a while, and I decided to include online multiplayer in the Android release. So with that said it needs a lot of testing and debugging so I figured this would be the best place to throw it up. It is an early version of multiplayer and I am going to...
  12. S

    Android DeadShot - Online Multiplayer Shooter

    DeadShot DeadShot is a great competitive multiplayer online shooter! You have different weapons to choose from. Use the most powerful and destroy your enemies. Do not forget to collect enough ammunition to survive the extensive battle against your enemies. Collect enough money to buy...
  13. K

    Legacy GM network_create_server error

    Hello, I have been busy with multiplayer in gamemaker studio 1.4 for quite some time now. I use some scripts to make it easier to read. I do not use any extensions! (I can post those if needed) FYI: Yesterday everything worked. I did not change ANYTHING that had anything to do with the server...
  14. R

    GMS 2 Multiplayer Demo

    Hey, I've been looking for the official multiplayer game demo on GMS2 and I can't find it. I know there was one for GMS1. Can anyone help me?
  15. Luke Pierson

    Mirroring X and Y in multiplayer

    hey so I have this multiplayer online game with clients talking to a server and then the server relaying the other client's orders back to their opponent etc. Here's my problem: my map is vertical and I can't have one player moving down and the other up (at least not in their view) What I'm...
  16. L

    Legacy GM Clients behave differently

    Game Maker Professional Edition (v1.4.1772) I am creating a smash-bros-like game for friends with the help of SlasherXGAMES' networking tutorial: and succesfully made my game work at part 11 (i stopped following the tutorial after that point) at that point i already had something like 10 or...
  17. Luke Pierson

    Questions regarding ds_lists

    Hey GMC! Big question: So, I'm making an online 2 player game. So lots of people connected to the server, but when people want to play, they get paired with only one other player. To integrate matchmaking between two players, I send the server the username of every player that presses the play...
  18. J

    Legacy GM Multiplayer account system

    Hello, im pretty new to multiplayer and i wanted to create a create/login system. Im testing with: Ez multiplayer extension by TheSivart and GMNet extension but im open to other infos. The question is: ¿How can i say to the server i want to create an .ini file with the info and then login with...
  19. A

    Team Request Someone who knows how to make multiplayer servers using GML

    I am working on this superhero type 3D game in which you battle out on certain maps using heroes of your choosing. So far I have one hero done (The Flash) and I want to try to figure out the servers and multiplayer aspect before continuing further. I figured out how to run clients and open...
  20. Adrien Dittrick

    Windows BearsQuest - a small MMO about bears and whales

    BearsQuest is a game that was made for the Gamejolt #Bearjam ( http://jams.gamejolt.io/bearjam ) In this game, you play as a bear ʕ •ᴥ•ʔ and your goal is to kill all the whales 0__________0. Connect and play immediately in this somewhat multiplayer online experience and complete missions to save...
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