multiplayer

  1. J

    Edit sprite’s alpha per-camera view?

    Hi all, I’m making my first split-screen couch multiplayer game; I’m currently looking to have some trees which obscure the players’ visions of characters go transparent *only* for the relevant pkayer’s camera. So, for example: Player 1 views the game through a viewport that takes up the top...
  2. Yadu Rajiv

    GMS 2 Developing Turn-Based Multiplayer Games with GMS2 and NodeJS

    I just wanted to let everyone know about my new book that just got published, titled Developing Turn Based Multiplayer Games with GameMaker Studio 2 and NodeJS :) Please do check it out if it interests you! Link: https://www.apress.com/in/book/9781484238608 Apart from the Apress website, you...
  3. V

    GMS 2 Multiplayer help

    It's been a while, but to commemorate finally being able to afford GMS 2 I decided to get to work on a project that's been on my mind for a few years now. My hope is to create an online multiplayer game, a card/board game mix, where you connect to a lobby, pick a room to join (or create a room...
  4. Luotigames

    Asset - Project 2-4 Players Gamepad local multiplayer

    With this project you can create an awesome local multiplayer game. Choose 2-4 players, select a level and play. Gamepad controls: - Left stick for moving - Right stick for aiming - Right shoulder/trigger button to shoot Menu: - Choose amount of players (2-4). - Choose level ( 2 levels). -...
  5. Anixias

    GMS 2 Networking: Determine how long a packet took to arrive

    Just for some increased visual performance in a real-time multiplayer game I'm developing, I would like to "roll-back" positions and reapply all input in order for an elapsed amount of time based on how long a player's "input" packet took to arrive. Basically, I will store a circular buffer...
  6. F

    Multiplayer

    Hi, me and a friend had an idea for a pvp game, we started working on it, but only recently found out that making it online multiplayer is said to be extremely hard since it has to be lag free. Our game would be 1v1, is there an 'easy' way to make it online multiplayer, or is it difficult...
  7. Gamerev147

    GMS 2 Networking Chat System

    I've made a console that is similar to Window's CMD. So it's all text based, and I decided to make a chat system so 2 of my consoles can chat with each other. Note: The command ConsoleLog("", 0); Simply writes a message to the console. This is how I want the chat to display in the consoles. I...
  8. Slyddar

    GML PS4 / Direct Input controllers DC when focus lost

    I'm playing around with various controllers in a game that has coop, and noticed in the documentation, specifically this "Also note that the Direct Input interface is run in cooperative mode which means that your game only has access when it is the foreground application, which in turn will...
  9. E

    Windows CRAZY PONG // PVP Online Mode added!

    [/SPOILER] [/SPOILER]
  10. K

    GMS 2 How to create a multiplayer game on studio 2?

    Hi. I was browsing some yt videos but I only found people posting about some external plugins for gm1.4 or something... I was wondering... Does this platform has its own multiplayer feature now on studio version 2? Or does it have its own external plugin? If so where exactly do I need to dl it...
  11. MudbuG

    Asset - Extension GameSparksGM 0.5.0

    I have published an early-release wrapper for GameSparks Windows and HTML5. It is available for free on the marketplace. There is enough basic functionality to get started with if you are interested in using GameSparks. https://marketplace.yoyogames.com/assets/7295/gamesparksgm If you like...
  12. P

    Asset - Project Full Featured RTS

    Hello all, So far I've been developing features for an RTS (real time strategy) using pure GML with no extensions or tutorials. I believe I'm filling a gap in the GM marketplace as there are bits and pieces but nothing to the extent I wanted. All art, sounds and scripts will be available when...
  13. jobjorgos

    Legacy GM Whats easyer, GMnet Enige or Multiplayer Add-on from Marketplace when having no knowldge/experience?

    Hello! I want to make my current RPG project in GM:S 1.4 to be (WAN) online multiplayer, where everyone that plays the game gets in the same open world server. I have zero experience and not much knowledge in this, so I was wondering which method would be easyer. Option 1...
  14. JAG

    Design Is online multiplayer a requirement?

    Hi! Im making a 4-player competitive brawler with GMS2, here's a video to give you an idea of what it's like. I have been struggling with this question for about a year now: Is it worth the time and effort required for me to add online play? So far in my investigation I have come to understand...
  15. O.Stogden

    Windows The Tower Defense Factory [FREE RELEASE]

    Hello everyone, This is the first time I've properly released a game, it came out a couple of years ago, and has had some revisions since then, I've decided to show it on here to hopefully get some feedback on it while I work on my second game. Title: The Tower Defense Factory Platform...
  16. ancientarts

    GMS 2 GMS2 Networking

    Hi, i'm attempting to make my first multi player game. trying to make it 1-4 players and it is a top down survival rpg. I was making it using the native gml networking functions when i cam across videos saying not to. and then found a youtuber that was using python3 and gms2 and his course is...
  17. yvodlyn

     Fencing Knights

    The main concept of this game is: the first player who manages to eliminate his adversary wins the game. I know this concept is very easy and boring. It is for that I need some advice or some feedback to implement other things on this game. thxt!! here some images about the game. videos coming...
  18. F

    Windows Strange Warrior (Free)

    Hello everyone! Strange Warrior is one of the good strategy online games where you can join an alliance, message/attack other players and... it contain also some skills during battles. Game Play: Defeat Monsters attacks, Build your village, upgrade weapon, collect Gold from villager, conquer...
  19. matharoo

    GML GMS2 Node.js Server - Where to start?

    Hey, I was thinking of making a little multiplayer game, and thought it'd be better if I had a central server controlling the clients and the transmission... Node.js looks like it'd work, because outside of GML I only know JS and Node.js. So, if I wanted to create a multiplayer game with a...
  20. Simon Gust

    Design UDP Networking, trying to be smart

    Hello GMC, I worked on Networking for my game (Eyes of Regret) a while ago and now I came back to it after a break. I had implemented a working example of UDP networking in a p2p manner, presented to me by andev. Since I've never done Networking before and have barely experience, I just jumped...
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