Lately I've been dabbling a bit in multiplayer coding and now I've come to a point where I'd like to have some help.
The basic idea is that I generate a random map of 1024x1024 destroyable tiles. Now what I'm wondering is how to transfer this map to the players. The option that makes most sense...
After roughly 2 years of casual development between 2 people, finally released our first title into Early Access on Steam :) - Nation Breakers: Steam Arena is a frenetic 2D, steam-punk, Arena Brawler. Great party game for 2-4 friends or try your luck at the single-player "Arena Run" mode...
Voice chat between 2 clients or more.
Tested on Windows 10
How to use:
Press enter to choose your microphone.
Press C to connect to your server.
Hold space to voice chat.
Hi everyone :)
we have been working on Rising Lords for years already, time to give you people the chance to have a look and hopefully have fun with it! For us of course the chance to get valuable feedback and bug/crash reports.
Here is a current demo:
(see below the...
so am creating a topdown 2v2 game and i found my self stuck on the dmage system.
right now i have diffrent controls for the same hero and all 4 players play the same hero so its the same object.
the player can knockback multiple other players but the player that got hit cant be targeted by...
Hi. Were GlowLite Studios and we're looking for long term artists. (pixel)
Were making a Multiplayer Medival Magical 10 vs 10 PVP game with randomly generated arenas for Pc and mobile.
We have a early Pre-alpha build with a block for a character, but the multiplayer works.
If you want to test it...
From this article: https://arstechnica.com/gaming/2019/10/steams-next-big-feature-will-make-any-local-multiplayer-game-work-online/
Total pleasure to hear! That would be very very cool.
I want to make a small game with a local multiplayer so that it can be played with two Laptops. Is it possible with GameMaker:Studio 1.4 to connect two (Windows 10) Laptops via wi fi or other wireless Connections?
Hello, let's say you have a master server that all it does is match players with each other by sending their IP. How would you make those matched players connect to each other? Wouldn't they have to have a port opened? Is there a way to make this connection without the players needing to...
can someone indicate me if there is a way on how to setup a project with PlayFab ( from Microsoft Azure ) for GMS2 Desktop ( Windows 10 )? If so how or is there any guide or instructions for this?
Hello guys i'm new!
So i'm finishing a card game in gm:s 1.4 for 2 players but its only local. And i want to make multiplayer out of this (i don't know much about it). So when i setup simple TCP/IP serwer (copy paste no idea what i expected) It shows that computers are connected but it works as...
I have a top down rpg game that has single player controller support for Xbox One controllers that I'd like to add 4 player co-op to and I'm having trouble figuring out how I would detect and assign each contoller to the player and instead of just Xbox One controllers, I would like it to support...
Hello. So I have this block game I started a few weeks back. I've gotten the gameplay working, recently I added lan multiplayer with GMnet, which I followed a tutorial to do. It all works, server, connecting, sending and receiving input. But I'm having a slight issue. I have block generators for...
Hey there, so I started this simple block game in GM2 and added lan to it. All that fully works, creating a server, connecting, ect, but I cannot figure out the controls for the other computer. The game uses the mouse, and it makes it the first player on both computers. Is there any way to...
So for a few years I've had a game I really wanted to make but it is one which can only really be played multiplayer online. I'd ideally want it to have a lobby system where a player can join rooms of players who can talk to and challenge each other, pretty much like how ArcSys fighting games do...
I'm trying to figure out how to make P2P connection.
I have found no information, most of the documentation and tutorials use a server-client architecture, with different projects for the server and client or having a client to host the server.
Thanks in advance.
I currently am working on a multi-player game, which has numerous special weapons.
Player one and two both function fine and can enable special weapons independently.
However, disabling a special weapon is not working correctly.
For example, when shield is activated, it will remain active...
This might be a silly topic, as it might turn into nerd talk. Let's keep it simple.
Anyways, from what I have gathered (quickly), there are no anti-cheat features in GMS2, I was just thinking about it. (The closest feature I found is obfuscation when deploying to HTML5.)
Since I am...
I'm trying to implement local multiplayer. However, I'm having a difficult time. I'm not sure how to move forward.
I have a player object that I would like to use for 1-4 players.
Can I use the same object when creating additional players? Or do I need to create additional player objects for...