1. Anixias

    Legacy GM [SOLVED] Ghost Socket Connection in TCP

    A client connects with socket (created by network_create_socket(network_type_tcp)) that equals 1. When the server connects them, the list of client_sockets has both socket 1 and socket 2 in the list. Socket 2 always connects before socket 1. This is messing with my game. This is literally just...
  2. L

    Single to Multiplayer

    I've made a shooter game and have started watching networking tutorials for the multiplayer portion. So I'm wondering how difficult it would be to transform my current single player game into a networking multiplayer game using TCP? Will I have to recode most of the game, or is building a client...
  3. Anixias

    Legacy GM Using TCP and UDP at the same time

    Now, I'm already aware of what I should probably do. Have a TCP socket that the clients use to connect to the server and send information that needs to be reliably sent, and also have a UDP socket that they send pretty much everything else through. Well, my game is 100% UDP at the moment, and I...
  4. Anixias

    Legacy GM Multiplayer - Send Surfaces

    So, I tried using buffer_get_surface and buffer_set_surface to send a surface of a dynamically created spaceship from the server to each client whenever a player changes their active ship. However, my cousin is unable to see any ships (except pirates, who use sprites defined in the actual...
  5. Anixias

    Legacy GM Better Way to Sync Object Destructions in Multiplayer

    Currently, my method is to have the server send a list of all objects close to a client twice per second. I don't like sending lists of objects, and I am about to see how this effects performance: buffer_write number of objects near the client loop through them writing their IDs client...
  6. Ayziak

    GMS 2 Question regarding networking/multiplayer

    so I've been considering adding networking/online multiplayer into my game. Before I start research, I have one question for the knowledgeable folk here on the forums which could make or break the idea for me. Would there be any way to have two different versions of the same player-controlled...
  7. N

    Synchronizing NPC-s in multiplayer rpg

    I had been working on a multiplayer game for a while and i was thinking about how could i synchronize NPCs without sending to match data from the server, and i made really good solution ( at least i think i have ). I have 'game world time' in game and i calculate that time from UTC time and it...
  8. Manuel Di Iorio

    Windows Multiplayer HTML5 and desktop game with WebSockets ?

    I would like to create a multiplayer game using websockets on the server, to easily implement it on HTML5. My question is if there is already an extension of a websocket library even for desktop applications ?
  9. Bingdom

    Android Establishing reliable gameplay through multiplayer

    I know I've asked similar questions in the past about having multiplayer. This time I'm asking what makes reliable and enjoyable multiplayer. Firstly, let me introduce the game I'm going to attempt to implement multiplayer. This game is an arcade game. The goal is to attack other characters to...
  10. G

    Free [Android] Wordtour, competitive word puzzle game

    Hello game maker community, old accounts have been wiped? Anyway, I made a new one and we return with a new mobile game done with game maker studio. Now Wordtour available in English! What? Wordtour is a mix of wordgames and bejeweled blitz arcade-ish games. In the game you must find words in...
  11. N

    Windows [ Networking ] Password Security

    hey all, i'm in the process of making a game that implements studio's built-in networking and i was wondering just how safe and secure the packet sending is, and if there's a possibility of any data being viewed by somebody outside of the game's client. it's very likely that i'll be...
  12. A

    HTML5 Async multiplayer

    Hi guys, I'm wondering how I would go about creating async multiplayer for HTML5? All I would need is to basically store player variables somewhere, then download them to other users to generate the other player for PVP. Trouble is... I have no idea how to do this. i have gml experience and...
  13. Gamerev147

    EZ Multiplayer Extension Help!

    Hello everyone! Everyone is probably tired of me, but I need some help with the EZ multiplayer extension by The Sivart. I watched all the tutorials I could find on it, but I can't find ANY tutorial on how to send image_angle and basic shooting. I watched Husky's tutorials on it and he was no...
  14. F

    Support with Networking

    Hi guys! I'm creating a strategy game for smartphone, like Clash of Clans... I need some help because I'm not skilled with server mechanism. I thought about the use I have to do with some external platform(server), and so I realize I need 2 servers: THE FIRST: That server will be create when...
  15. Anixias

    Windows Multiplayer Design

    So I have finished multiplayer TWICE in my game. The first time was the way I wanted it. I had an authoritative client-server architecture where client input was sent to the server and processed. However, I didn't do it very well so clients teleported a lot. Since I hated the latency issues and...
  16. M

    Local multiplayer via bluetooth or wi-fi

    Hello! I want to make a simple multiplayer game with Game Maker Studio 2 for mobile platforms, but it should work locally (via wi-fi or bluetooth). For e.g. this is a list of existing games and my game will be classified as (Bluetooth | Local WIFI | WIFI Direct | Online). I have some experience...
  17. S

    Mobile multiplayer

    Hi, For a while now I've been looking through tutorials on how to go about creating a mobile multilayer game but every tutorial seems to follow the same pattern of running two separate GM programs, one being the client and the other being the server. Is it possible to create a mobile multiplayer...
  18. RyanC

    Legacy GM Best way to setup turn-based online multiplayer ?

    Hi everyone, I'm looking into setting up a game where users can search for other users and then enter a dual match with friends, with the results of each dual being stored in an online database. As there will only be two players in a match I'm considering using one of the users devices as the...
  19. Xer0botXer0

    Windows Multiplayer - Other player sprite is flashing

    Hi fellow game devs, So I've run into a problem, I'm not sure why my other player instance is flashing. (anything in that objects draw event flickers) Basically when my clients player enters a new room, it unloads all instance information and then loads instance information from the server...
  20. B

    TCP based multiplayer engine for android?

    Is there any TCP based multiplayer engine that supports Android?