multiplayer

  1. Anixias

    Windows Multiplayer Design

    So I have finished multiplayer TWICE in my game. The first time was the way I wanted it. I had an authoritative client-server architecture where client input was sent to the server and processed. However, I didn't do it very well so clients teleported a lot. Since I hated the latency issues and...
  2. M

    Local multiplayer via bluetooth or wi-fi

    Hello! I want to make a simple multiplayer game with Game Maker Studio 2 for mobile platforms, but it should work locally (via wi-fi or bluetooth). For e.g. this is a list of existing games and my game will be classified as (Bluetooth | Local WIFI | WIFI Direct | Online). I have some experience...
  3. S

    Mobile multiplayer

    Hi, For a while now I've been looking through tutorials on how to go about creating a mobile multilayer game but every tutorial seems to follow the same pattern of running two separate GM programs, one being the client and the other being the server. Is it possible to create a mobile multiplayer...
  4. RyanC

    Legacy GM Best way to setup turn-based online multiplayer ?

    Hi everyone, I'm looking into setting up a game where users can search for other users and then enter a dual match with friends, with the results of each dual being stored in an online database. As there will only be two players in a match I'm considering using one of the users devices as the...
  5. Xer0botXer0

    Windows Multiplayer - Other player sprite is flashing

    Hi fellow game devs, So I've run into a problem, I'm not sure why my other player instance is flashing. (anything in that objects draw event flickers) Basically when my clients player enters a new room, it unloads all instance information and then loads instance information from the server...
  6. B

    TCP based multiplayer engine for android?

    Is there any TCP based multiplayer engine that supports Android?
  7. Sharkboy019

    Asset - Project Easy and Fast Multiplayer Online Game [UPDATE 1.0.1]

    Hi, I have developed my own engine for online multiplayer games. I've done it in an easy and simple for everyone to understand way. It does not require advanced scripting or code, only a few lines of code. Features: *Connection between the client and the server. *Sending packets easily using...
  8. RyanC

    Making A MMO Database - PHP - MySQL - Random Session Cookies - Servers - etc...

    Hi everyone, I have a game that I would like to include multiplayer in the sense that users can store there variables online and conquer and steal bases from one another etc. From my understanding I need to link my GMS application to an online MySQL data base via a PHP script. Anyone know how...
  9. Adrien Dittrick

    Windows 20 abrupt endings

    Gamejolt link: http://gamejolt.com/games/20-abrupt-endings/195653 Itch io link: https://adriendittrick.itch.io/20-abrupt-endings 20 Abrupt Endings This is a collection of old, unfinished projects that I have made between the ages of 15 and 18. All of them are now available as a single complete...
  10. S

    Released Croquet Pro ~ 3D, Multiplayer Mobile Game

    Croquet Pro a game by Top Secret Studios LLC | Contact Originally released: December 2015 ~ Last Updated: October 2016 Trailer: Description: Grab a mallet and ball, stake the wickets, and enjoy this refreshing take on the classic outdoor sport. Shoot, stroke, and knock your way through a...
  11. P

    Android Google play multiplayer

    Hi. How do I implement the google play multiplayer service in game maker studio? Is there a tutorial?
  12. W

    Windows tracking pickups for mutliple players for a level win condition?

    Hi again you helpful folks out there in game dev land! So, my next little head scratcher in my multiplayer game. I have a game condition happening like this at present: Player destroys AI. AI drops a moving pickup object. Moving pickup object is able to be picked up by any player. Pickup adds...
  13. J

    Need help please!

    I need help fixing lines 45 and 75 they are highlighted in red! I dont know what is going wrong but they are calling on macros to run the line of code maybe its something with the macros i have no idea. I am new to game maker please help! THIS WAS THE ERROR: Final Compile...Error ...
  14. Bingdom

    [Solved] Multiplayer Networking

    Currently I got some knowledge of making multiplayer games, mainly with simple games. Now i want to expand my knowledge to harder games. I have been working on this game for a while and i would like to make it multiplayer. This picture pretty much shows what my game is about. The AI contains...
  15. Z

    Perfect and fair collission and carrying

    My game's physics engine works so far. However, I'm thinking about implementing carrying objects. Imagine that Player 1 is standing on Player 2's head and then Player 2 jumps. How is my physics engine supposed to know that Player 2 isn't a solid object and that Player 2 can jump which would...
  16. J

    Diagonal movement in side scroller.

    Hello. I am working on a 2D side scrolling multiplayer game. What I am trying (and failing) to implement is a dash kick, or a dive kick if you will. I can't seem to make the player object move on the x-axis using my code. Here is my movement code: //Horizontal Collision if...
  17. Posho

    Android Android Connection/Multiplayer

    I've been looking for weeks for any way to make a connection between Android devices but everything I look up and attempt ends up failing. I heard that the GameMaker: Studio version v1.4.1749 had disabled Android connections (for some reason), but I've tried using any previous version of GM:S I...
  18. P

    Hello There I'm new I have a question !

    Hello There I'm new I have a question ! Would it be possible to use YoYo RPG to make a game and then Use GMnet to make it multiplayer ? or is there any way I could make a YoYo RPG based game multiplayer ? Thanks !
  19. JasonTomLee

    Asset - Demo EZ Networking - Platformer Build

    EZ GMS Networking - (Platformer Build) Hello fellow Gamemaker Devs! This asset is an extension of the Reference Build( Itch, GM:S Marketplace ). Check it out if you already haven't! I made this as simple as possible for others to learn & implement into their projects. And I hope to help&...
  20. JasonTomLee

    Asset - Demo EZ Networking - Reference Build

    Easy GMS Networking - (Reference Build) Hello Gamemaker Community! This asset was created as a learning experience on Gamemaker Networking. I hope to help& teach others just as how the Community has helped me. I made this as simple as possible for others to learn & implement into their...
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