1. KyleRansford

    GMS 2.3+ How to Skip a For Loop Check for a Player not Using a Gamepad?

    Hello, I have a Async gamepad for loop check that checks for connected gamepads and assigns them to one of four player objects. What I would like to do is for the for loop to skip checking for a gamepad if player 1 is just using a keyboard. Since if I left it the way it is, if player 1 is using...
  2. CodeManu

    Steam Guts 'N Goals - Soccer + Weapons

    This isn't your standard game of soccer. This is Guts 'N Goals, where soccer balls can be hockey pucks, and you use a bat instead of your feet to score goals. Choose from over 30 unique heroes and get ready to play the world’s game like never before! > Wishlist/Get it on Steam...
  3. animated_ginger

    GMS 2 Steam Multiplayer Hassles (Lag spikes / Stuttering)

    Hello! I hope all is going well for everyone! I've been bashing my head back and forth for the longest while now with trying to create a multiplayer game. So far, my game works and has functions like: Being able to see other players move, enemies spawning in and also moving around, but.... The...
  4. KyleRansford

    GMS 2.3+ Help with Multiplayer Gamepad Input Connections

    Hello, everyone. I wanted to ask if anyone could help out with a gamepad issue I'm trying to figure out. I have a simple gamepad set up, but I would like it to be more efficient and take other gamepad types than just Xinput gamepads. I've tried searching online but none of the tutorials I've...
  5. TheRudolfGaming

    SOLVED Multiroom collision detection.

    Hiya! o/ Haven't encountered a bug this time, more brainstorming and seeing if I could get some advice or get nudged in the right direction. Essentially, So currently I am making a 4 player multiplayer game where the players will be able to move between different rooms. And by that I don't...
  6. K

    Job Offer - Programmer [PAID] Network Engineer (Steam P2P, GMS 2.3)

    Hello GameMaker Community, I am representing Konologic LLC in the search for a network engineer to work on our zombie-survival game Hordeville. We are looking to use Steam P2P to have real-time online multiplayer available, along with a server browser of public sessions. Pay 20USD/hr...
  7. R

    GMS 2 Multiplayer over WAN?

    I am trying to set up multiplayer for a 2d platforming party game. So far it works great over LAN connection, but when I tried to play with my friends across the internet, nobody was able to join the server. When I discovered the problem, I thought that connecting to my public external ip...
  8. Luke Pierson

    Networking Help

    Hey there! I’m working on an online multiplayer rts and have some experience with networking in gml. I have it so there’s a server that clients can connect to, they can enter a match with each other, they can message each other, and even move units around with the other player being able to see...
  9. CC_Developer

    Asset - Extension Multiplayer Plugin Beta

    Hello GM Community: We are working on a multi-player drop-in for GM2. We originally built it for Unity but since they have gone public they are impossible to work with. The basic concept is an easy development drop-in that provides data, audio, and video capability with no other necessary...
  10. Armyk

    GMS 2 Why is my client side interpolation glitching out? This bug is keeping me up night for too long.

    video: I have recently dabbled into networking and multiplayer and I just can't figure out why is my client side interpolation glitching out. (the video) The client sends keyboard inputs to the authoritative game server, the server receives and processes the inputs fine, then it sends the...
  11. DonMaklesso

    [SOLVED] Sending surface over network

    Hi, I've been trying to send an application_surface in a buffer (I'm using a server-client system) and displaying it in the client's game so that he would "see what the server sees" but this doesn't seem to work. It doesn't crash or anything just nothing happens. Here's the code: // Server -...
  12. zendraw

    Android online/multiplayer on android

    is it possible with gms2 to make a game where we have a server and people can play with each other thru that server on theyr android devices? pretty much how you wuld do it on PC. also is it possible to make items that people can purchase with real money from within the game? basically i will...
  13. J

    GMS 2.3+ Server for a multiplayer game

    Hey! I'm creating a little videogame with multiplayer and I'd like to learn how to make a "public" server to play with anybody. I was thinking about Ubuntu hosting, but I'm not really sure. Maybe a raspberry pi with Ubuntu is another good option. Thanks a lot!
  14. 3

    How to create Lobby for Multiplayer

    I want to start on a small multiplayer project. My goal is to play with about 3 to 6 friends online. The idea is that if no servers exists in the lobby one player creates the server which then shows up in the lobby and the other ones can join. Is this even possible to achieve with game maker...
  15. Gravityhamster48

    Waveslash - Minimalist Pixel Art Fighter

    Waveslash is my upcoming fighting game about dashing into your opponent to slash them to pieces. Features: 1 - 4 Player Versus Battle 4 Stages Play against your friends or the AI Keyboard+Mouse and X-Box Controller Support Customizable Controls On the Workbench: Arcade Mode Fight AI...
  16. Z

    Legacy GM Can't get GMnet Engine to work.

    Hey, i'm trying to add GMnet into an existing Game. I've read this manual ( and followed all steps. GMnet PUNCH is not enabled. I'm able to create a server with port 6510. everything is fine untill i try to connect with a client. both instances get an...
  17. S

    Developing on windows, exporting to Mac

    I'm making a game on a windows machine, but I'd like to export to Mac. I have a license that should allow me to do so, but when I export on my machine it automatically makes it a windows-only version. I tried installing GMS2 on the Mac I have access to, moving the project to that computer, and...
  18. Infernobomb

    SOLVED Setting up multiplayer with Steamworks using Steamworks.gml by YellowAfterlife

    I have a multiplayer game using Gamemaker Studio 1.4 with the 39dll, but am hoping to change over to Steamworks using the Steamworks.gml extension. I have downloaded the repo and following the instructions have tried importing the extension, but whenever I try and compile the project I get this...
  19. DrNegative15

    GMS 2 Issues with 'Movement and Collision with Multiple Moving Objects'

    Issue 1: Order of instance code execution affects movement behavior. Visual Aid for Issue 1: Scenario: 4 block instances are lined up one directly behind another and all are going to move together in the same direction. First they will all be moving to the right. (left side of...
  20. F

    Legacy GM (Gamemaker 8.1) How to make a multiplayer character select?

    How can I make a multiplayer character select in which one player host a game, others joins then everyone must select a character to start and they cannot select the same character