multiplayer

  1. D

    GMS 2 Losing connection after changing levels

    Like the title says, both players lose connection when I change rooms. Before hand, I'm new to networking and I'm spawning both of them on a setup room to verify if both players are working correctly. However, going to the first level makes the buffers not reach the host and the clients. I've...
  2. Alex

    Windows Detritus WIP [BETA, Turn-Based Online MP]

    For the past month or so I have been working on a turn-based platformer with a destructible terrain, much like the original Worms (1995). I wanted to create a small game which had online multiplayer capabilities, a game that does not require an account to play online. I originally had the idea...
  3. KyleRansford

    GMS 2 How to "Reserve" a Controller Slot for Player 1?

    I have my game setup where if there are more than 1 player, they can each use a controller. But, how would I "reserve" a controller slot for player 1? Since the way I currently have it working is, that in 1 player mode, the 1st player can use either the keyboard OR a controller. But, because of...
  4. Pelican Police

    Multiplayer with no portforwarding or server. Only two or more clients directly connecting to each other

    So after seeing that other topic, I decided to test UDPHP. TL;DR, you can circumvent the need for a server if you just connect two sockets together. And holy crap, it works... 99% of the time... But what I'd love help with, is checking how often this works in the real world. Because there's no...
  5. D

    GMS 2 2 player dynamic zoom - Help

    I am working on a 2 player platformer. I want my two characters to be seen in the camera and to zoom in and out according to their x distance //Zoom// Adjusts the camera size perfectly. //Tracking// Centers the camera position perfectly. But both together mess up the centering... Everything...
  6. WimpyLlama

    Questions about multiplayer security and server speed

    I'm making a PVP/Tower Defense multiplayer game in GMS2 and I'm wondering how secure it is. What I mean by that is, if I store something like, for example, how much damage a weapon does on the client-side, is it possible/how easy is it for a hacker to hack the client and change that value to...
  7. Hyteel

    SOLVED Massive lag in multiplayer

    Hi I have been working on a multiplayer system for awhile now and decided to make a server based system where the calculations are being handled by the server. This has caused the lag and response time of the game to drastically increase and I can handle collision server-side this way. But after...
  8. Bukmand

    Asset - Project MMO Engine

    Test the project: https://bukmand.itch.io/mmo-engine-gamemaker-source-code Features: Keyboard press networking send, instead of every frame. Server sided moving enemy. Global chat. Player vs player Coordinations are updated every while if any problem happens. Smart double login protection...
  9. TheMiningBoyAlpha

    Alpha Konotsu Gunner

    This game is a 2D sidescroller, with online pvp and an offline sandbox. It will support Windows and HTML5 (The two only working builds as of now). With plans for it to be exported on Linux also, and a Nintendo DS port being programed by Robz8 of https://gbatemp.net/. The link to the...
  10. FoufaDjo

    GMS 2 HeartBeast networking for more then 2 clients?

    is there a way to add more then one player to the server like a player host server select player then the other can join so like the host send his player creation stats like color and class ect and the server creat the object something like that i saw HeartBeast Networking for Beginners! and...
  11. Adrien Dittrick

    HTML5 Stake the heavens: a mini MMO about solving occult mysteries

    Play the game here on gamejolt: https://gamejolt.com/games/staketheheavens/453746 What is this? "Stake the Heavens" is a multiplayer online game where you play as a familiar (or group of familiars) summoned to solve a dark mystery surrounding a peaceful village in a forest. One of the...
  12. W

    Steam remote play

    Hi all, I’m in the process of applying the steam sdk to my game and I noticed that we are advised to use version 1.42. Recently steam announced with their latest sdk that remote play is now possible. My game features split screen and I was always disappointed that I couldn’t figure out how to...
  13. R

    Windows QEngine

    test
  14. O

    GMS 2 Sending a map via internet.

    Lately I've been dabbling a bit in multiplayer coding and now I've come to a point where I'd like to have some help. The basic idea is that I generate a random map of 1024x1024 destroyable tiles. Now what I'm wondering is how to transfer this map to the players. The option that makes most sense...
  15. zacharyandrews

    Windows Competitive, Action, 2D, Steam-bot, Multiplayer Arena Brawler

    After roughly 2 years of casual development between 2 people, finally released our first title into Early Access on Steam :) - Nation Breakers: Steam Arena is a frenetic 2D, steam-punk, Arena Brawler. Great party game for 2-4 friends or try your luck at the single-player "Arena Run" mode...
  16. Bukmand

    Asset - Demo [TCP] Simple Online Voice Chat

    Voice chat between 2 clients or more. Tested on Windows 10 How to use: Create server. Press enter to choose your microphone. Press C to connect to your server. Hold space to voice chat. Download: https://marketplace.yoyogames.com/assets/8747/simple-online-voice-chat
  17. Custom-Games.com

    Demo Rising Lords : Medieval Turnbased Strategy Game (Multiplayer/Singleplayer)

    Hi everyone :) we have been working on Rising Lords for years already, time to give you people the chance to have a look and hopefully have fun with it! For us of course the chance to get valuable feedback and bug/crash reports. Here is a current demo: http://bit.ly/RisingLords (see below the...
  18. FoufaDjo

    GMS 2 [SOLVED] attack (hit) player multiple time by diffrent other players att the same time!

    so am creating a topdown 2v2 game and i found my self stuck on the dmage system. right now i have diffrent controls for the same hero and all 4 players play the same hero so its the same object. the player can knockback multiple other players but the player that got hit cant be targeted by...
  19. allualbert

    Team Request [Rev Share][Token To War][Multiplayer] Pixel artists Needed. Spine animator. Musicians also welcome.

    Hi. Were GlowLite Studios and we're looking for long term artists. (pixel) Were making a Multiplayer Medival Magical 10 vs 10 PVP game with randomly generated arenas for Pc and mobile. We have a early Pre-alpha build with a block for a character, but the multiplayer works. If you want to test it...
  20. NazGhuL

    Steam local multiplayer in online mode

    From this article: https://arstechnica.com/gaming/2019/10/steams-next-big-feature-will-make-any-local-multiplayer-game-work-online/ Imporant part: Total pleasure to hear! That would be very very cool. complete article:
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