mp_potential_path_object

  1. ZacKow264

    GMS 2.3+ Real fps drops greatly when creating new path

    I have a monster that follows you, using mp_potential_path_object to get to you without walking through walls. As the player can move, the monster deletes the previous path and creates a new one every 3 seconds (room_speed * 3). According to the debugger, this causes a drop in real fps whenever...
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