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movimentation

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    GameMaker Help!!! State machine with spatial movement and object deviation

    First of all, excuse my English. I'm currently creating a 2D space game in gamemaker and I hit my face on a wall. I'm trying to create a state machine for enemy ships and Npcs and base it on movement in 0 gravity, with drag. My movement system consists of propulsion based on the rotation of...
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    how do i do to adjust my shoot`s system

    I'm creating a system so that the shot is born in front of me, 20 pixels in front of the character regardless of right or left var move = key_right - key_left hspd = move * spd vspd += grv if(hspd!=0) image_xscale = sign(hspd) #region TIRO var flipped =...
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    How can I make my character attack with a random movement?

    How can I make my character attack with a random movement? I created this code but it seems that the movement is overlapping or going too quickly between them, I wanted to pause between movements, to make something very fluid. if state = EnemyState.ATTACK{ hspd = 0 var random_mov =...
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    Hi can someone help me find out what's wrong with this code I use the game maker language

    #region CONTROLES key_rigth = keyboard_check(ord("D")) key_left = keyboard_check(ord("A")) key_jump = keyboard_check(vk_space) #endregion #region movimentação var move = key_right - key_left hspd = move * spd; vspd = vspd + grv; if (hspd !=0) image_xscale = sign(hspd); if...
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    GameMaker Jumping mechanic issue

    Hello Guys, i'm actually trying to study GML/Programation Logic and in the same time developing a game. (On GMS 2) I'm studying with videos on YouTube. On the past 2 weeks i'm developing and studying the method to create a game using the HeartBeast video's, to be more precise, the "Hack'n'Slash...
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    GameMaker Character Teleporting!!

    Ok, so i was making a tomb of the mask game for learning purposes and I stumble across a very basic problem: my character doesn't move, he teleports! For anyone who doesn't know: the movement mechanic is that you press a direction and the character moves in said direction until he reaches a...
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