I just started studying GM, and i am testing move_wrap.
It is pretty cool and neat, to be able to wrap with a single function, but i am trying to understand how to achieve a result more similar to what you can see in Towerfall Ascension.
By that i mean, that my object will not be disappear and...
how does move_wrap work?
like what would it translate into gml?
I currently have this to wrap at a certain point
/// @description move_wrap_ext()
/// @param wrap_x_min
/// @param wrap_y_min
/// @param wrap_x_max
/// @param wrap_y_max
/// @param hor
/// @param vert
/// @param margin
I am currently making some games and now I am stuck.
I wanted to wrap the room, so I just used the drag & drop of room wrap at first.
Then when I actually test it, I realised it's not actually perfect.
What I mean by perfect is, there is no space outside the room, and when object...
iMprOVE_WRAP is a paid extension that improves on the built-in GML function move_wrap.
The GML function move_wrap() is a useful GML function, but it has a few limitations:
It’s limited to working with the border of the room.
Being a move_ function, it is based on GML’s built-in movement...