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So what is my problem?
I want my spaceship (or sth like that) from the start of the game move in one direction with a certain speed. I used motion_set() and it works fine for me. But also i have 2 buttons to rotate spaceship (i used image_angle += *angle*). And the next step is that when player...
I'm making an old RPG style (like the first Final fantasy)
is "motion_set" the best way to make a 4 directional move? i dont want to make a eight directional movement, just up, right, left, down with not diagonal direction.
and the collisions are well scripted?
the character's movement is...
Hey everyone,
I'm currently using motion_set for movement. You basically play as a ship that can move in any direction via motion_set(image_angle, spd). The variable "spd" is simply a value, really basic stuff.
This works fine, but I can't get any form of acceleration/deceleration to work with...
i have object0 and object1.
An object0 can be moved by player control.
I want every few seconds an object1 moves only in the direction of an object0 and does not follow it.
This is the line of code:
var bullet
bullet = motion_set(point_direction(x,y,object0.x,object0.y),6);
It works fine but I...
I do an object that according to this line of code, I want to move in different directions every few seconds:
motion_set(choose(45, 135, 100, 225, 315), 5)
In addition I want it to change the angle of the object according to the conveying direction. How can i do it?
So I'm attempting to create virtual controls for a top-down shooter base engine that I'm working on based on a tutorial series I found, using a virtual "joypad" on my Android tablet screen to control the angle of the player's movement. I am avoiding from using solids as per the advice of several...