modules

  1. N

    Questions regarding moving from GM:S to GM:S2

    Hi everyone. First post here, but an important one for me. I am currently using GM: Studio pro to develop a side-scrolling platformer. And it has come to my attention that it is rather dated and I want my game to be compatible and reasonably "future proof". So I am seriously considering...
  2. Paul Green

    Test if modules updated too? Update Error

    Hey All, I've got 3 installs of GM 1.4 (and 2, but we don't need to go there) and I updated them all, 2 of the machines did what they should, one of them failed and stated it was unable to update the modules/exporters. How can I check they are up to date? is it a case of uninstalling and...
  3. W

    Legacy GM [Solved] Is it wise to use "undefined" to check if object is using a set of scripts

    Edit: Nevermind, I think I'm overthinking this. It's probably better not to use undefined :D Original Post There are probably better terms to explain what I'm saying but basically I'm asking this... 1. Say you have various wall objects (all using the same wall parent) 2. Then you have a set of...
  4. R

    GM STUDIO EA - Can't Download Modules

    Hi! Today I'm tried to update my GM EA installation to the latest version, doing a fresh install. But I'm just having errors related to the RSS feed and "can't download modules"... So, have YoYo Games disabled GM EA servers? PS: I tried GM EA 525, 533 and 548, and all of them results in same...
  5. WinuX

    Legacy GM Where are my Modules?

    Hello everyone I've bought GMS 2 Desktop recently and also got 1.4 Professional. So my question is do i only get the Windows Module in 1.4 because when i want to select Linux for example: it says i don't own the Module then i click license and enter my login information, then it says aquiring...
  6. C

    Discussion Am I the only one that does not approve of having to repurchase export modules?

    I feel like everyone else seems to be okay with this or not aware that this is a thing. I just recently found out that when you upgrade to GMS2, you cannot use your export module licenses from GMS1. Meaning if you spent hundreds of dollars on iOS, Android, HTML5, and others, then you cannot use...
  7. David Richard

    Discussion Export Modules with Pro version of 1.x

    I tried to find out where the information was but I only found the different GMS2 versions. The question here is: I have export modules: HTML5,Android,iOS and UWP Will these export options still be available in the desktop version of the software after buying it at 60$ discounted price? OR...
  8. T

     As A Current GMS1 Pro Customer...

    1 - Will paying for the $60 upgrade give me immediate beta access? The beta slots are filled at the time of making this thread (I was at my day job) but I think it would be a kind gesture to customers to get to use the software they pay for, you know? 2 - If I pay for the upgrade, will my...
  9. D

    Steam Adding Steam module to my existing Master Collection?

    Greets. I have had the complete (non-steam version) Master Collection license (all modules) since it launched, but I am lacking the Steam build output option. Can someone please guide me as to how I can add the STEAM build option to my exisiting GM output options? I already have a steam...
  10. J

    Can't download modules.

    I keep getting the error "The Following Modules could not be downloaded: HTML5, Android, IOS, Windows UWP Anyone has an idea what went wrong or how I can fix this problem?
Top