modding

  1. Kezarus

    Moddable Game Sprites

    Is there a way to import custom made images (user-side) into the game? I am planning to make it on a new game, but whenever you use sprite_add it create an entire new texture page for it and can potentially tanks the game performance. Is there a way to do it on Game Maker?
  2. JesterOC

    Android / Amazon Fire Modding of Android Runner File(s) for an AndroidExtension

    Okay, so i've made a Firebase Cloud Messaging extension, it has push notifications and handling of intent.... Got it working quite nicely.. ( In GM 1.4, Can't try Studio 2 until I get the mobile module ) All good... Except... I had to add 3 methods to RunnerActivity.java I also had to add...
  3. YellowAfterlife

    Asset - Extension GMRoomPack - load rooms into other rooms!

    Quick links: marketplace page | itch page | documentation Platforms: All (pure GML extension + helper tool) Versions: GMS1, GMS2 What it does: Exports room(s) to self-contained JSON format (files or scripts) (via a small cross-platform helper program) Offers tools for loading exported rooms...
  4. HyperGamesDev

    Moddable game in GMS

    Hi, lastly I considered making a moddable game in my favorite GMS <3 I saw that GameMaker is not easy with that There are functions like sprite_add() and background_add() But execute_string() and execute_file() are no longer here from GM8(I haven't used it) I see some awesome guy made a parser...
  5. G

    Design Modding in GMS games

    hey y'all, was wondering about GMS games that support modding. basically, i'm curious that if you chose to support modding of your game what is/was your experience with it. did anyone even use it? has a player ever create something of significance (as in, not just "gun that does 9999 damage" or...
  6. Shadowblitz16

    how do I loop though a directory and make objects out of json and lua files?

    hello I recently bought @YellowAfterlife 's apollo lua extesion but I was wondering how to loop though the base directory and all its sub directories and populate the game with objects with json and lua files? basically the way I want it to work is that I have a base folder which contains all...
  7. Luiz Gama

    Linux UGC items cannot be loaded on Linux

    Hi, I'm one of the developers por Relic Hunters Zero. We are adding mods support for the game through steam workshop, using GMS 2. On windows and mac it is ok, but on linux, even though steam_ugc_get_item_install_info gives the folder for the installed item, a call to file_exists always sayas...
  8. YellowAfterlife

    Asset - Extension Apollo - use Lua code in GM games! (Win/Mac/Linux)

    Marketplace link: https://marketplace.yoyogames.com/assets/5192/_ Interactive demo: https://yellowafterlife.itch.io/gamemaker-lua Documentation: https://yal.cc/r/17/lua/ GML->Lua converter: https://yal.cc/r/17/lua/gen/ Blog post: (coming soon) Price: USD 14.99 Modules: Windows, Mac, Linux...
  9. babyjeans

    Asset - Extension LuaRousr - Use Lua with your GMS2 games!

    LuaRousr Price: 9.99 Demo (lovingly provided by @net8floz) Currently Windows Only LuaRousr is a GMS2 Extension that enables you to run (and even reload and run again) Lua scripts with your GMS2 games. It features the ability to bind instances as Lua objects, (only instance variables are...
  10. U

    I want to make a modable game

    I don't know that much about game maker, but I've played around alot with 8.1 lite for a few years. Now I have Studio: Professional edition, and I'd like to figure out exactly what I can have be modable. I know there's background_add and sprite_add, but is that it for adding external stuff to a...
  11. R

    Using variables in ds_grid_get not working

    I really want lil Jimmy to be able to mod my game, but because he is 7 years old, I don't want to have him get messy with any heavy code. To do this, I'm making my "Dirt" object a child of a "Solid" object, where I store the actual code for working with the DS Grid. So, I create a variable...
  12. Shadowblitz16

    Legacy GM Creating Animations and Collision Masks from TileSets/Backgrounds

    can someone explain how to create a animation and collision masks from a externally loaded tileset? I know I have asked similar questions before, but I would like to do this with minimal effort as possible and be able to use them on objects I also wanted to be able to load them from a json...
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