Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
@mysticjim inquired about my latest endeavor and I responded with a tangled web of an explanation. For confused GameMaker Podcast listeners, let me introduce TOP KEK.
Story:
Normies are invading Kekistani air space! You must pilot Kekistan's aeronautical marvel, the Meme Machine, and repulse a...
Hi!
I would like to hear your feedback :)
Spooky Boo
Download for free
Android: https://play.google.com/store/apps/details?id=com.TelescopeApps.Spooky_Boo
iOS: https://itunes.apple.com/us/app/spooky-boo/id1249846103?mt=8
Scare spooky ghosts away. Armed only with a flashlight.
Spooky Boo...
Can someone explain to me how Add's works? How they are applied inside the game.
I'm at the end of my project and would like to know a little about it.
Thanks for the help and attention.
Game Description:
This is a fast paced arcade platformer where you have to survive against waves of enemies and survive as long as possible. In the game you play as a little green robot named Blunko, you will be facing different enemies that can fly, fall, and run. To survive these enemies you...
In the an alternate universe exists Undergreen. A world that has been at peace for a long time.
But 10 years ago a creature by the name Krogath decided to invade the world with is mognorians and capture it. Coming from a different universe using a machine called the time spiral.
10 years later...
Now life on the App store:
https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1245420866&mt=8
Search Asibot, under Iphone games
Hi all,
Please try out my game ASIBOT. It is a top down strategy game.
Can someone help me? I do not know how to find the error, even because it does not point the error. I start the game and after about 10 or 15 seconds of play, it simply closes and speaks:
"[Project name] Has Stopped"
and closes the app. How do I find where the error is?
I've opened another...
Hello! My name is Dave, a.k.a Blue Yeti Studios, and I am 17 years old. I have been using Game Maker Studio for around about 4 years now, and have made many games in that time. Some of these games have been lost some years ago however, but the ones I have made from 2015 onward can be found on...
I read the manual, blog post on optimization, and a number of threads, but I still have these questions about optimizing texture pages on mobile:
At what point would swapping pages become a problem? My game is low-res, so we'll probably have three 2048x2048 pages total.
How to do grouping...
I have a question regarding the compatibility of the Desktop and Mobile version of GameMaker:Studio 2.
Some time ago I've started making a game with GameMaker 8.1. Now I have finished making all the backgrounds and sprites and I want to rewrite the code and publish the game for android.
But...
I'm planning the save system for my game, which I'm designing to be a pick-up-put-down game for mobile. I'm curious what is the best practice for autosaving the state of play to safeguard against the game being inadvertently lost when the app is put in the background.
My understanding is that...
Is gamemaker mobile on steam the same as the mobile version on the yoyo games website? I'm currently using a trial version, so if I purchase gm mobile would I be able to test on my windows PC? Would I need to purchase other module or extension to place ads and/or so I can upload on playstore?
There is a problem that when using the function os_lock_orientation(true) on a device that is in landscape the game will be flipped 180 degrees. This has been reported in the following threads:
https://forum.yoyogames.com/index.php?threads/os_lock_orientation-issue.24398/...
so I'm creating this mobile game in which you can select tons of minigames (that i'm still creating) and you can select them in the main menu.
but there are alot of buttons required that dont all fit the view. is it possible to make like a swipeable menu
that uses views so I can basically swipe...
Hi there!
Recently I've made some projects for HTML5 and open they in mobile. They have a very low quality, in mobile, than desktop. Why ? So, have a way to fix this?
Hey everyone!
I have been trying to figure out how to hide the mobile address bar for HTML5 game but can't seem to figure it out. I was wondering if anyone has had experience with this?
I have seen people point to Fullscreen api but I have no idea how to go about implementing it :/
Any help...