1. I

    Android Android Build Failed

    I am new to mobile development and I just don't understand how to fix this FAILURE: Build failed with an exception. * What went wrong: Unable to start the daemon process. This problem might be caused by incorrect configuration of the daemon. For example, an unrecognized jvm option is used...
  2. kamiyasi

    GMS 2.3+ Is there an asynchronous event for when the app on mobile is minimized?

    I'm testing my project on my Android tablet, and I noticed that if I minimize the project to go to the home screen, then pull it back up again, then gpu_set_texrepeat gets set to false, or at least it appears to. I have 3D elements drawn using the buffer that use textures outside of the 0-1 UV...
  3. B

    Asset - Extension ByteBrew: Analytics, Monetization, and Live-Ops Extension

    Hey All, Wanted to let the community know that we are releasing our GameMaker extension for our free game growth platform, ByteBrew. If guys don't know, ByteBrew is the easy-to-integrate platform for GameMaker that provides everything you need to grow your game with Real-Time Analytics...
  4. B

    iOS AdMob Alternatives (Unity? MoPub?) for Mobile Banner Ads in GMS2?

    We recently launched a mobile game using AdMob to serve banner ads. We're having issues with our AdMob account limiting our ad serving, so we are looking into alternative ad networks. Does anyone have experience or advice using Unity Ads for banner ads in GMS2? I've seen extensions for Unity...
  5. clee2005

     13:6 Aspect Ratio (iPhoneX) responsive design

    Hey gang, I'm hoping someone out there has a suggestion on how to better manage the black bars at the top and bottom (of a portrait game) for iPhoneX (and other 19.5:9 or 13:6 aspect ratio devices). What I've done to "patch" our existing games is to display something on the top and bottom of...
  6. samspade

    GMS 2.3+ Multitouch Made Easy

    GM Version: 2.3.1 (some of it will work in earlier versions of GMS) Target Platform: Those which support multiple touches Download: Github Rebo Links: YouTube Series Summary: A short series on working with multitouch in GameMaker Studio 2.3.1. The first few videos will work for any version of...
  7. Genesys Generation

    How to develop a GameMaker game for both desktop and mobile

    For a few months I have been creating a game using GameMaker Studio 2 Desktop. It turns out that I would like to launch it also for cell phones, and for that I bought GameMaker Studio 2 Mobile. That's when my doubt arises. In GameMaker Studio 2 Mobile, you have the option to open the projects...
  8. Luquemeister

    GMS 2.3+ Saving and loading problem(mobile game)

    Hello! I'm trying to implement save and load in my game, is simple, I only want to save a variable (at the moment) the number of coins player has. I have an object called: obj_dataManage which is placed in the very first room of the game in the create event: global.coins_number=0; load_data()...
  9. Luquemeister

    SOLVED Problem colision with walls sometimes bugged.

    Hello every one I'm trying to recreate the Breakthrough game in a mobile version, making some testing in the game I found a kind of strange bug and I dont know how to fix it. The ball in the game should bounce properly without staying in one bordermoving up and down.
  10. I

    Android Can I just by the mobile exporter separately

    Hi I have the Desktop edition, can I purchase the mobile exporters separately - as at the moment it seems I can only buy the complete new edition of the GMS2 mobile edition. As I already own the desktop edition, can I not just purchase the exporters? Regards i
  11. yvodlyn

    Android Icy Bird

    FIRST TEXT BEFORE CHRISTMAS: Hi everyone! Tomorrow, it's Chrismas! However, we have a huge problem! CHRISMAS NEEDS YOU!!!! On Christmas Eve Father Grinch stole all the Christmas presents. Your mission is to collect all the Christmas presents. Play as Icy Bird And save Christmas! Thanks to your...
  12. master2015hp

    GMS 2.3+ swipe gesture handle?

    Hi, i want to ask how can i handle mobile swipe gesture and scroll the view to proper direction accord to the swipe?
  13. F

    Android Can't compile android build

    For some reason I cannot make APK for a game I'm working on. It says the path is not supported however when I made new empty project in the same exact folder I could compile it without any issues. Here are few last lines of log that shows the error. edit: It's worth to mention that "Format...
  14. descrubb

    Supporting IPv6 (Specifically for Mobile Networking)

    Hello... I am looking into creating native extensions for iOS and Android for the purpose of mobile peer networking. I understand that IPv6 networks are unreachable, to an extent, from IPv4 networks and since, from what I've seen and heard, much of mobile network space is "IPv6 only" which is...
  15. E

    Mobile attak

    Hi, does anyone know of a good guide for drawing an attack button on a mobile device? Or any advice?
  16. gkri

    GML Advanced resolution manager (very mobile friendly)

    I wrote this (hopefully) handy script and I would love to share it with this wonderful community. The scripts has two primary uses: To help developers handling multi-resolution easier. To offer to mobile developers a couple of quality of life features. This script is heavily based on the...
  17. I

    Android Android compile error - global tap event is the cause

    Problem: I been trying to build for android using yyc and I keep getting this error Compile errors: Object: obj_ibisflight Event: Global Tap at line 1 : Fatal Error while compiling gml_Object_obj_ibisflight_Gesture_64 - bailing details below Output: collapsing enums. Error ...
  18. B

    Shaders Gridlines Graphical Issue on Mobile

    Hey GameMaker Forum, you really are a lifesaver sometimes! I'm having trouble with gridlines as displayed in the picture above. The left image is running on an Android phone while the right image is running on Windows. So, the gridlines only appear on Android. Unfortunately I haven't coded it...
  19. sercan

    Discussion Why do some certain mobile features not come as built in GMS2?

    Hi, I am using GMS2 only for creating mobile games. I have android and IOS export, no any other. You know, almost all of mobile games, has basic icons as share, iap, leaderboards, achievements, etc. Looking at the purposes, many of them works in a same way I mean you tap share and a screenshot...
  20. Gasil

    GMS 2 device_mouse_x_to_gui question

    Hello, I'm using: xTouch = device_mouse_x_to_gui(0); yTouch = device_mouse_y_to_gui(0); //And also tried: xTouch = device_mouse_x(0); yTouch = device_mouse_y(0); I'm drawing them in draw gui. I then create an APK of the test project. In my cellphone, I put my finger on the screen and the...