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  1. A

    GML Speeding up cutscenes/gameplay event coding

    Hey guys. I'm making a game that is based on missions, during which I have to control things such as enemy behaviours, dialogues, cutscenes, ecc. Hello :) I am making a game that has alot of missions and cutscenes. The way I code them right now is by having the main mission script with a...
  2. Architheutis

    Hail Impossible Mission!!!!

    Hi Folks, I'm programming a jump 'n' run game. I'm in the final steps before publishing. But there is something I want to realize: I was strongly influented by Impossible Mission by Epyx, 1984 on Commodore 64. In the final level of my first game chapter machines start to have their own will...
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