menus

  1. Slyddar

    GMS 2.3+ Menus with Submenus #2 - Selections

    GM Version: Studio 2.3+ Target Platform: Windows Download: n/a Links: video below Summary: In this GML tutorial we expend on the previous menu tutorial, and show how to change the values of the submenus. Whether they are integers, or text based selections, we look at how to store all our...
  2. flyinian

    SOLVED What are some ways to create a menu system?

    I am creating a menu system for my game and was wondering what methods are out there. A little bit about what I'm doing, What I have so far is several buttons. if one button is pressed it creates its items, if a different button is pressed if destroys the items from the last and creates its...
  3. Y

    GMS 2 Open a Menu on button press

    Goal: Open a Menu when pressing tab key Problem: I created a script for the menu and launch that script in the player object. Problem: When the player presses tab a message will appear and it works. What does not work is the commented code room_goto(); I want to be able to change rooms to...
  4. C

    Creating Save/load files, inventories, and carrying items from room to room

    Hey! I am extremely new to game maker studio 2, and I had a few questions for an RPG I am making using drag and drop. First is how to make a save and load menu. Honestly I have no clue whatsoever about how to do this. Second, I am trying to make an inventory menu system so my players can pick...
  5. S

    Legacy GM complex command-based UT3 style menu

    "Hello World!" I am trying to learn how to do complex command-based menus. My goal is to build a menu system that allows the player to change settings for each character the player uses. Like the one that is in Unreal Tournament III. Sorry I can't show a picture of it :( As in many other...
  6. W

    Menus With Gamepad Support

    Hello! I am trying to make a menu in which a gamepad can control, as in a cycle like most games like Call Of duty and Rainbow Six Siege, I want to be able to cycle through a menu. I am using gamemaker 8.1 as I can not migrate my game to studio 2. Also, I want it to be controlled with the left...
  7. Rikifive

    Legacy GM Temporarily changing rooms?

    It's pretty confusing to explain, but for example let's take turn based RPG's. You move around on the map and then you're transferred to the battle screen, while still keeping all the positions and stuff from the previous map-screen, to continue after victory. Now how should I approach that...
  8. P

    GML [SOLVED]Getting Menu Code to Work

    So I've been doing some testing and watching some tutorials on Game Maker Studio and I'm still rather new to this so maybe someone with more experience can see what I'm doing wrong. I'm trying to create a simple menu, I have the basic main menu working fine however in the options menu I'm...
  9. Dragon47

    Asset - Extension Interactive Books - Now with GMS 2 support!

    Download demo: https://goo.gl/Nhgpds Marketplace link: https://marketplace.yoyogames.com/assets/4858/interactive-books This asset lets you add highly flexible and interactive books to your game. Flipping from one page to another is animated and you can flip multiple pages at once. Lighting and...
  10. C

    Windows Menus

    Ok, I am using objects for menu choices. and an arrow for selection. so this is the static arrow, I want when the player does not change choices. when the player moves between the menu object choices I want that animation of the arrow. After a few seconds, I was hoping it would play an...
  11. D

    [SOLVED] GUI Menus

    Hello all, After a bit of trying to figure out this logic on my own I have decided to seek help and see if I could talk it through with some people that understand GUIs more thoroughly than myself (which I'm sure most people do). I am working on a construction management style game for windows...
  12. M

    Legacy GM Crafting system

    god, i have no idea what im doing here, its kinda my first time doing this kind of thing so i need a little help. The system i'm trying to make looks at an array which has all info about the set potion the 1st screen: http://imgur.com/a/eaYoA In the 1st screen it takes into account the...
  13. C

    Legacy GM Designing a Save/Load system for a 'complex' RPG

    Hello everyone! So I've gotten around to designing a Save/Load function for my game, but due to my inexperience I would like to inquire for some advice before I fall into any pitfalls. I've already got a "working" save/load system taken from Heartbeast's RPG tutorial series: If they're...
  14. L

    Windows Menus

    Hello, I'm trying to make a Inventory menu system and right now I am a little stuck. I want when the player presses a key (lets say right) the cursor/menu-selector automatically highlights the next available spot in the inventory. [0] [full] [0] [full] [0] [0] [0] [0] [full] My theory on how I...
  15. G

    Level Menu Problems

    Hey I have a level menu and it keeps going to Level1_2 instead of Level1_1. Any Ideas on how to fix it? I am using creation code. Here is the step event for the obj_level_select switch(level){ case 0:{ if(global.LEVEL_UNLOCKED >= 1){ room_goto(Level1_1); }else show_message("LEVEL NOT...
  16. SquiggleyPete

    Legacy GM Need help with inventory, possibly arrays

    Hey all. Using gamemaker studio pro, 1.4.1757. Trying to create an inventory screen. Started by following Shaun Spaulding's wonderful youtube tutorial, but it didn't get me far enough. I would like a stacking inventory that can be navigated with keyboard or gamepad (not mouse), and that...
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