menu

  1. Slyddar

    Menus with Submenus #3 - Mouse Support

    GM Version: Studio 2.3+ Target Platform: Windows Download: n/a Links: video below Summary: Following on from my previous 2 menu tutorials, here's a new tutorial showing how to use structs and constructors to add mouse support to your menu/submenu. It allows you to easily navigate, and change...
  2. S

    Navigating fixed gui menu while also moving camera around

    I'm trying to build a real time strategy game that involves the user clicking on a lot of menus while moving the camera around a map. It's all 2D, so the camera doesn't tilt, but it does zoom in and out to see the world better. I'm drawing a lot of menus with the Draw GUI event, which works...
  3. André Luiz

    GML i Need help with menu

    Okay..., I’m Brazilian and I’m just typing in English thanks to the Google translator, so don’t be surprised if there’s something weird written, continuing, I was following a tutorial to make a menu, it seemed very simple and functional, (I'll leave the link at the end), but when I finally...
  4. S

    My drop down menu isn't working?

    I'm trying to build a menu that opens from the location of an object. I have this script written, but I can't figure out why it's working. It's supposed to draw a rectangle and then build some clickable text objects on top of it, but for some reason when I call this script it doesn't seem to...
  5. S

    sprite scaling with camera zoom

    I'm trying to build a civ6-esque real time strategy game, and it should always have a mouse interactable menu on the screen. I have a menu sprite attached to an object that follows the camera around when the player moves it, but for some reason I can't get it to scale with the viewport when the...
  6. Slyddar

    GMS 2.3+ Menus with Submenus #2 - Selections

    GM Version: Studio 2.3+ Target Platform: Windows Download: n/a Links: video below Summary: In this GML tutorial we expend on the previous menu tutorial, and show how to change the values of the submenus. Whether they are integers, or text based selections, we look at how to store all our...
  7. S

    Clickable options refuse to be clicked on

    I'm trying to make clickable text-based menu options. I've made it so that when the mouse is in the rectangle surrounding the text, it will change color and highlight. I tried using the same method in a Left Mouse Down event, where if the mouse is clicked while the mouse is in the text...
  8. S

    GMS 2 Hightlighting mouse over text

    I'm going to have a lot of text based menus in the game I'm making, and I'm trying to make it so that when I mouse over clickable text it highlights in a different color. I have an object that draws text to the screen and is supposed to highlight when you mouse over it. I also have another...
  9. Misi

    Asset - Extension Menu and Input System - Make a controls menu in one line of code!

    This extension adds a menu and input system to GameMaker Studio 2 version 2.3.1+ With these systems, you can: Create a title and pause menu in no time. Organize multiple inputs like vk_right, ord("D") and gp_padr into a single category/action right And combine these two to create a controls...
  10. Plubu

    SOLVED Darken an application surface (Pause Menu)?

    Hello everyone, I want to make the pause menu to make the surface behind the pause menu darkened, like most any games you play when you pause them. This is the Pause_Object: //Step if keyboard_check_pressed(vk_escape) { global.ScreenshotSprite =...
  11. R

    Multiple tabs menu

    Hi, I'm searching how to handle an interface that got multiple tabs each above the other. I want something that look like interlayers of a filling cabinet. I was hesitating between having the differents elements on all the interlayers created at the same time and you see only the ones that are...
  12. KyleRansford

    GMS 2 Vertical Menu with Gamepad

    I have a fully working vertical menu that gets input from the keyboard and the gamepad D-Pad, but when I try to add the joystick/analog the choice just move all at once in one direction. How can I make it to where it just goes down one, like the arrow keys and the D-Pad. Here is the current...
  13. N

    Stage Select (Sonic Generations Style)

    Hello! Good afternoon! I'm Brazilian, so forgive me if my English is bad. Anyway, this is my first post, precisely because I have a terrible doubt that is tormenting me because I don't know how to do it. I would like to know how to create a 'Sonic Generations' style selection menu (see image...
  14. UniqueLefou

    Menu, character screen, game logic (o_Player)

    Доброго времени суток, товарищи. = GMS 2 = использую и у меня возник такой "новичковый" вопрос. Посмотрел приличное количество видеоуроков, касается Shawn Spalding и HeathBeast и не только, сделал с их помощью этот скелет, но, к сожалению, у них нет этой темы видеоуроков ( да и не особо...
  15. H

    GMS 2 Help with Menu "Memory"

    Hello, i made a main menu and a pause menu for my game, but i'm having a problem with save system (in the menu) i want to make a save file for menu configs but idk how to do it.. anyone can help with that ?
  16. NotTayyy

    GMS 2 Make an Menu/Inventory System (Like Earthbound and Undertale)

    Im trying to make a Inventory system that Is like Earthboud and Undertales, Where its controlled by the Keyboard and You can open multiple diff menus, and Items dont stack Etc... I Was wondering How I would go about this. edit: I Kinda know how to make the menu's for the Most part, Its the...
  17. F

    Greying out the screen to display menu text

    Hi Everyone, I'm developing a game which has a bright vibrant look. When I press the escape key it pauses the game and displays the menu options. My problem if that the menu text is lost amongst the game's graphics. Is there a way to put a grey filter over the whole game's graphics, so that...
  18. Yorollimor

    GMS 2 [SOLVED] Menu controls stop working after choosing a menu option

    Hey everyone! I've been following the marvelous tutorials of "Friendly Cosmonaut" and am now working on a menu system. My problem now is that, after comparing the code over and over again, changing variables, I don't know anymore. The controls work perfectly in the main menu, I can go up...
  19. J

    GML There must be a more memory efficient way to do this

    I am currently working on the menu for my game and am using Friendly Cosmonaut's code. I decided that as well as a pause menu, there should also be menu in the title screen. Only issue is that as well as a separate main menu array, I also need another array for ever time you press back since I...
  20. Doggo

    GMS 2 [SOLVED]Custom Controls?

    So, im trying to make a control menu so that you can change your controls. I have a script that checks for a input, then assigns it to a variable. I want to know how I can change the global.keyPressed variable to the keys that I listed, and the one the user pressed, and bring that value to a...
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