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memory

  1. E

    Windows Memory Cards

    A throwback to the childhood Memory cards game, Memory Cards is a match the pair game based on your memory. At the start, cards will flash for a few seconds before turning face down. Next, match all the cards within the time limit to complete the game. There are also various difficulty-...
  2. M

    Legacy GM [SOLVED] buffer returning incorrect value

    This is not the first time I encountered this problem. The few times I had were just part of some random experiments with GMS 1.4 (also in GMS2). But NOW it is happening for my team's game project and its a must fix now. I cant seem to know why or what is wrong ... I store a buffer value that...
  3. S

    Question about script optimization

    Hi there, So I have started worrying about level design and such, and when it comes to level design, one (I, anyway) begins to rely heavily on the good old "invisible floor sensor that runs a script when you walk on it" trick. It works beautifully, thanks to GMS2's wonderful physics engine that...
  4. S

    The relation between image sprites and Memory / size of games

    Research: The relation between image sprites and Memory / size of games Software verson: I use GM8.0 to test but this feature is available to ALL version Viewpoint: The memory occupy of the image sprites in GM only relevants to the dimension(width and height,eg 100X120.NOT sizes, eg 12KB) of...
  5. ZELPAD

    iOS FLIPOMEMO

    A Memory game v.2.5.6 Download: For Windows For iOS
  6. K

    Legacy GM Can Anyone Recommend a Tutorial on Memory Usage/Allocation?

    Hi All, As a non computer science major, Gamemaker has been a great tool to help beginners - and you are to an extent protected from all the complexity that goes on "behind the curtains". However, it seems like once you start working on a more complex project, ignorance of what is going on...
  7. Xer0botXer0

    Lets test your short term memory d:

    Okay so it was early hours of the morning, one article lead to the next.. Here's a sort of test to see how well your short term memory is, the idea is that you read through a couple of what is thought to be unrelated words(2 minutes), then you write down the ones you can remember(2 minutes)...
  8. Ronchon

    Windows Memory limit

    Greetings, Just a quick question: GMS2 beeing 64bits, does that means the memory limit we have in GMS1 (of about 2Go) is obsolete and now much higher ? Thanks!
  9. D

    Android Master Mind || Feedback is most welcome

    Hello, I want to introduce you Master Mind, its Hardcore Memory Game, where you must find 2 same pieces of cards, but there are mods available, what makes game "little" more harder. for choose there are 2 main mods: -Moving lines (after you do NOT make good pair, whole line will...
  10. W

    Question about c : drives

    This isn't really a programming question it's more like tech support. I recently got a WD passport thing for some extra memory but I still get memory errors, is there a way to have gm run and compile while the program is stored in the passport's drive since it has way more space? I tried this...
  11. Freddy Jones

    Impossible to remove Arrays from memory?

    After watching my memory skyrocket after doing some stress tests I noticed that it wasn't going back down, even after "destroying" the data structures that held only arrays. It was my belief that arrays are removed from memory after they are no longer used - but this is not the case in my...
  12. Cloaked Games

    Legacy GM [Solved] ds_grid Memory Usage

    I currently have an item index that is a ds_grid about 32 by 32 right now. Each row is an item, so it will get much longer in that direction over time. I was just wondering if I should have concerns about how large I make the grid. At what point will it start being an issue because of its size...
  13. B

    Legacy GM Applying One Texture Across Multiple Faces?

    Hello, I've been using GM for several years now but this is my first time posting on the forum so forgive me if I make any mistakes here. My problem is thus, I'm creating a game in which I have a number of textures, like this: I need to resize one side of these textures so that it appears...
  14. D

    Question - IDE Memory Issues?

    My project folder is currently at 12.2 MB of data for a new game idea I'm tinkering with / using to learn Studio 2. When I first launch Studio 2 I'm noticing that it only consumes about 150MB of memory. Opening my project bumps it up to around 193 MB. So imagine my surprise when I was trying...
  15. Tontete

    Distribution Does compiling remove unused resources?

    As the title says, I wonder if when I compile, will GS:S keep the unused resources that are still in the project folder, or will it remove them to save memory? I know that I can use the "Delete from resource tree deletes from disk" option from the Preferences, and I have done that for a while...
  16. C

    [ANSWERED] Freeing Data Structures

    Simple question ( the documentation doesn't answer it ) If I have a ds_map that contains ds_maps, which again they contain ds_maps, and so on. I don't care if it's good practice or not, I just want an answer: Does calling ds_map_destroy() on the 'root' ds_map will also free all the...
  17. S

    Garbage collection / data flushing / mem leak issues

    Aloha snackbar, fellow GManiacs. I've got a few questions about carbage collection and data flushing. I am aware that user-made data structures must be deleted manually, which I am currently doing, but I'm facing some problems. We've made a procedural generation that generates creates new rooms...
  18. G

    Memory Usage Inc. when room change

    Hey people! :D I came across a 'lil something that made me think I have a memory leak or bug (I do not know xD) When I go from my level select room to main menu, it still inc. the memory a little bit (shown on the debugger) Is there any reason for this. My level select room is persistent and...
  19. L

    Legacy GM Properly testing what sprites a game can handle

    I'm preparing to make a full transition to GM:S soon (been working with GM8 for a while) and am trying to determine exactly the kind of sprites (and how much) that GM:S can handle for my fighting game project. From what I've read up on GM:S is far more efficient than previous versions, so I'm...
  20. B

    Legacy GM sprite_add vs sprite_create_from_surface

    Hi there guys, a little bit of a noobish question but im looking to speed up my games sprite importing by using external sprite strips but as far as im aware using sprite_add will actually create a separate texture page per sprite loaded, so i'm just curious as to whether or not using a larger...
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