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memory size

  1. D

    Memory leak with surfaces

    I have started a new project and in debug mode I appear to be accumulating memory over time even when there is no action being performed in the game. I'm utilizing several surfaces in the game that are updated every frame using surface_free() and then recreating the surface with...
  2. W

    Memory management[solved]

    Okay I have a quick question for anyone who knows, but it's not really about code. I'm trying to optimize memory usage in my game so I can finally complete it but I don't have the texture groups option in my global game settings. How many rooms are just way too many when considering memory...
  3. Nathan Laing

    Legacy GM [SOLVED] Image size in memory, performance: draw_background_part

    G'day! When using the draw_background_part function, is the entire image loaded into memory first, or is only the part specified loaded into memory? I'm assuming in either case, a texture page swap is necessary. Finally, how much performance increase is gained by drawing, say, only 1024x1024...
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