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Hello Everyone! I made a swing animation for Melee Attacks BUT it isn't very versatile when it comes to changing direction, I am currently having a hard time making it versatile
CREATE VARIABLES
melee_state = 0;//Counter Current Anim Number
melee_timer = 0;//Animation Timers
melee_anims =...
Hello and thanks for the view. I'm working on a game for the Google Play Store (and hopefully Steam eventually). I am sorry I could not let you try it on Windows, I have not yet bought that module for GMS 2.
It is a physics based melee combat game where you play as a stick figure fighting in an...
Im trying to make an attack where a spear move forward then backwards, aiming towards the mouse. the spear is a separate object to the player, it is meant to move towards the mouse then once it has move a set distance return back to the player similar to shaun spaulding's pokey poke melee...
I have a problem in which I cannot set sprite_index = spr_player_idle if hsp = 0, because that stops my spr_player_attack animation in the first frame. Thus, I have an issue where if i do the opposite the sprite will walk in place when hsp = 0. Is there a way to have the player sprite idle...
Hello!
I'm making a side-scrolling action game, and my current problem is in performing combo attacks in melee. I come to you after many versions and several nights of no progress, and will be relieved / annoyed if the solution is super simple.
After many failed iterations, the following code...
Hi there,
I'm a total Gamemaker rookie who is really enjoying learning the ropes, but has probably over-reached on my first attempt at making a game.
I'm trying to make a side-scrolling action platformer, and by following Shaun Spalding's excellent tutorials I've managed to get the movement...
As an intro; I'm rather new to coding but so far I've managed to successfully create a basic melee system in my game thus far.
So long story short, I dislike how when my character jumps/moves around, the melee hitbox just stays where it was created instead of following the character for a...
this code for some reason makes the character stop in the same animation of attack for the enterity of the time, i still haven´t implemanted a combo sistem, but i guess you could help me with that as well
if (key_attk = 1 && canAttack == 0) {// you can add a "blocker variable" to block the...
Hello,
I am making a platformer-melee game controlled by mouse only. My goal is to create the combo attacks before I leave my pre-alpha stage of the game, but I'm having some troubles. I have been debugging this for about a week, and tutorials and other posts did not help much. Basically, what's...
Hey guys,
I have been programming on game maker for about a year now. I need help with this problem, right now i'm trying to make a separate sword sprite (obj_melee), swing around the player (obj_player) at a 45 degree angle in the pointing direction of where i click the mouse. I also need help...
I kind of asked this before, but my question has changed a bit. Right now I have a basic weapon system using UDEs. It just sets a variable called "weapon" to the name of the weapon object and then in the state script has with (weapon) { event_user(0); }. Currently there are only a few bows...
Right now I have a basic weapon system using UDEs. It just sets a variable called "weapon" to the name of the weapon object and then in the state script has with (weapon) { event_user(0); }. Currently there are only a few bows (medieval setting) because I've been putting off melee. I want there...
Hi everyone, I'm new here, I would like to ask if anyone have this problem before and know how to fix it?
I'm trying to create a hitbox shows between the sprite animation, but hitbox only appear when I'm pressing attack key. I expect when I "pressed" the attack key once and the hitbox will stay...
hey, guys. For starters I'm using the Spaulding hitbox method. When I jump into a wall, I can stop myself for brief moments by attacking. I was wondering if there was a way to *not* collide with an object or some other workaround, like maintaining vertical speed. Any ideas help! Thanx.
Hello, I'm new to programming with Game Maker's GML. How would I go about creating a charged attack that can be released at any time until fully charged, where it will automatically attack, and deal damage to an enemy based on how long it is charged? I don't have much experience with this and...
Hi all. Im still fairly noob but learning more everyday.
In some (melee/projectile) attack tutorials they say to use a collision check event to initiate the code of dealing damage etc, and in others they say to put that code in the step event.
which is better [for what purposes] and why?
I've...
Hello
I was wondering how you are able to make a hitbox for a melee attack flip with a character when they face to the left in a sidescroller game. When the hitbox is enabled it only is created in the same place and dosen't shift position when the player does.
Here is my code
// Attack
if...
Hey there,
So, this may be naive - but my hitboxes aren't showing up and I'm not sure why.
I'm modifying someone elses code, and trying to make my own game with it - with their permission.
So, first of all, I have a combo system - with 3 hits - animated with sprites
That's inside of an...