mechanics

  1. R

    Game Mechanics Car game mechanics

    Hi, I am currently learning GMS2 and trying to get more into it. For to me learn things i am making drag racing game which is 2D and from top view. So basically button for gas and buttons to up and down shifting. Before i start to play with tire size, gear ratio speed calc, etc. i want to know...
  2. MechaMonst3r

    [SOLVED] Need Help with using Item Pick-Ups

    Hey! I'm decently new to Game Maker Studio 2, and GML as a programming language but not unfamiliar with programming it's self (I'm a second year Computer Science student). Anyways, I'm attempting to make my first game and I'm having some issues with collision detection when picking up the item...
  3. M

    GMS 2 [SOLVED]Object triggering every frame(60fps)

    I have an explosion object which activates this code when colliding with the player object hit = instance_place(x,y,oPlayer); if (hit != noone) { hit.hp -= 30; } This explosion subtracts 30 health from the player each second (60*30 = 1800 health) a sec. How can I change it so that the...
  4. T

    Game Mechanics Tutorials

    Game Mechanics - TinyGamesLab GM Version: 1.4 (Should work on v2 also) Target Platform: ALL Download: https://tinygameslab.itch.io/game-mechanics Links: N/A Summary: Hello Folks! I'm starting a biweekly series of tutorials focused on showing off how to adapt famous game mechanics into GMS. The...
  5. T

    Opinion In your opinion, which (mechanical) genre is the easiest to make games for?

    I've worked on only platformers and top-down shooters so far, so I am curious to know what the workflow is like with other genres like RPGs or puzzle games or whatever. Though of course I'm limited in experience, of the two genres I've messed around with, I've found top-down much easier then...
  6. G

    Game Mechanics Learning resources for balance/resource management; how to get past instinct and trial and error?

    Most games have some form of resource management, i.e., spend this powerup/skill/health/mana/gold at this time to respond to this need, at the risk of not having enough later. RPGs, traditional roguelikes, and 4X games are in large part economics simulations---supply-and-demand spreadsheets...
  7. S

    Alarm Cancelling

    Hey everyone, so the game I’m trying to make is pretty simple. The player is a ghost and has to possess all of the humans in the room before it can move on. I want it to where the player has to hold down F for 3 seconds while making contact with the human before the human is possessed. Right now...
  8. Luke Pierson

    Design: Souls-like death mechanics

    Hey fellow devs! So do you think having a dark souls styled death mechanic could work without losing your currency permanently upon dying a second time without regaining it? I'm trying to figure out if this could work because in the souls-like game I'm making, I'm hoping to reduce grinding and...
  9. S

    Design Putting enemies in their place; a question about how

    Afternoon all, I am currently working on adding enemy patrols to my game. If you want to keep them on the naughty step, specifically the platform on which they currently reside, how would you approach that? I tried telling them to move in a direction until they find the floor no longer beneath...
  10. C

    Game Mechanics Parent-Child Player Character Ideas Request

    Imagine a game (an MMORPG for the sake of discussion) where you not only had to plan and strategize for yourself, but also for the next generation (preferably your own in-game children). This is an idea I've been tossing around as a possible game mechanic for a while, so let me go into a little...
  11. TheOnlyWRT

    Setting a bullet's direction

    I am trying to use just one bullet object in order to conserve the use of objects. In the step event of the different enemies when they shoot, I assumed that you could set the direction of the bullet in the step event, but that just changes the bullets direction every time the enemy changes...
  12. cdgamedev

    Game Mechanics A Level Coursework

    I do computer science at A Level and have to work on a project from now until the middle of my A2. This gives me about a year to complete the coursework. However, I have to have completed the analysis by the end of April. I've been told to focus on AI in particular but am unsure what to...
  13. U

    Legacy GM Various GML issues

    Hell there! 1st post here! My name is Vali and i`m a noob! (u don`t say) I`ve recently started to learn GameMaker Studio and i stumbled upon several issues.. I began to follow the tutorials provided in the GMS intro window (the Beginner ones). 1st Issue: On the last tutorial of the "GM...
  14. F

    Legacy GM double jump,wall jump,gravity

    I'm needing help with how or what i need to know on coding double jump,wall jump,gravity mechanics.
  15. C

    Game Mechanics How to make a game deeper?

    Hey everyone! I've been making this game called Shuriken, and I really like the core idea, but am struggling to find a way to make the gameplay more rich. You can find a video of some gameplay here. So in short, you control the ninja with the 4 directional keys and the spacebar. The...
  16. Teroil

    Tycoon game design & mechanics

    Have you guys ever experimented with tycoon-like games? I'm currently making my own about a kebab house and it seems there's quite a lot work to do as I intend to give the player the ability to try to use as little money as possible to make a kebab dish while still maintaining the quality of...
  17. O

    Legacy GM How to select specific instance of object

    I have a mechanic of switches opening doors it looks like this: the problem is that on my code i am referencing the door_obj (my door object) so one switch opens all doors, i need one switch to open a specific door, so i have been looking how to select a specific instance on the room i came...
  18. Erayd

    Walking Up Hills

    I know, such a simple concept and yet, something just isn't quite right. I'm designing a 2D platformer for the android phone. I'm using the physics engine to move around my player by using impulses when the left or right movement triggers are started. It gives little pushes to the player unless...
  19. N

    Asking for help for lives...

    Hello community. I am making my first shoot em' up on game maker(A gradius fangame) and I need some help with a certain mechanic that's been bugging me. So, I have a ship shoot projectiles at enemies, and when the enemy is hit, the projectile gets destroyed and so does the enemy, and a line of...
  20. Bukmand

    Asset - Project Platformer Fighting (PC, Android)

    Description Not most of the project is commented. With this project, you will be able to make a lot of things such as. - Mechanics, getting Hit, Attacked or slowed. - Game display stats using 2D Array (Includes Passive and Active Skills Description) - Works great on android device with up to...
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