I'm still learning with GMS 2, and recently i tried to create a charged mechanic. Basically, what i want to do is when i press "space" key, the player object will stop moving and begin charging. And then, when i release the "space" key, it will gain a boost movement for several time before going...
I went to look for help and with out the help of discord I would not make something like this.
the cards are action cards...
giving player an opportunity to perform.
like kingdom hearts chains of memories.
has 3 buttons, I use 2.
there use, skip, and hold.
but I came up with problems, one of...
hey, trying to fix a box pushing mechanic in a puzzle platform
as I run a game it just idle, you know trying to make layer do push animation when collide with box left or right.
so my question was, how do you make a pushable box perfect?
Hey I've been searching for tutorials on how to make an inventory like Castlevania: Symphony of The Night
and there is nothing. i'm working/planning on a Metroidvania game and im hoping to make a inventory like SoTN or at least Zelda 1 thanks in advance :)
after picturing what type of...
I've been racking my brains for the past few days, I'm working on a platform game which involves stairs to move up and down a building, but be able to explore each floor. I can get slopes to work to act as stairs, but then I want to be able to walk past the top and bottom of stairs to...
I've started using GM:S very recently, and I wanted to implement one mechanic to my game, but I have no idea how to do this.
So basically it works like that:
When you push one of few the buttons in a room, some of the blocks in the room disappear.
To make it easier to understand what I'm going...