1. O

    Help With Charged Move

    I'm still learning with GMS 2, and recently i tried to create a charged mechanic. Basically, what i want to do is when i press "space" key, the player object will stop moving and begin charging. And then, when i release the "space" key, it will gain a boost movement for several time before going...
  2. phillipPbor

    Legacy GM card mechanic problem

    I went to look for help and with out the help of discord I would not make something like this. the cards are action cards... giving player an opportunity to perform. like kingdom hearts chains of memories. has 3 buttons, I use 2. there use, skip, and hold. but I came up with problems, one of...
  3. phillipPbor

    Legacy GM make a card mechanic

    deck to delete card. (use card) ds_list_delete(deck,0) with (card_obj) { instance_destroy(); } num_of_cards = ds_list_size(deck); xPos = 96 yPos = 184 for(var i = 0; i <=num_of_cards; i++) { var curr_card = instance_create(xPos,yPos,card_obj); curr_card.image_index =...
  4. zendraw

    GML Q: Tenticle

    Hi, can some1 help me out with some guidelines or code on how to make tenticles? like as if one instance is attached to another. i really have no idea how to approach this.
  5. phillipPbor

    Legacy GM cant push box

    hey, trying to fix a box pushing mechanic in a puzzle platform as I run a game it just idle, you know trying to make layer do push animation when collide with box left or right. so my question was, how do you make a pushable box perfect?
  6. I

    How to make Symphony of The Night Inventory? and extra stuff

    Hey I've been searching for tutorials on how to make an inventory like Castlevania: Symphony of The Night and there is nothing. i'm working/planning on a Metroidvania game and im hoping to make a inventory like SoTN or at least Zelda 1 thanks in advance :) *Edit* after picturing what type of...
  7. P

    Legacy GM Passable Stairs/Slope

    Hi folks, I've been racking my brains for the past few days, I'm working on a platform game which involves stairs to move up and down a building, but be able to explore each floor. I can get slopes to work to act as stairs, but then I want to be able to walk past the top and bottom of stairs to...
  8. O

    How do I destroy specific blocks?

    I've started using GM:S very recently, and I wanted to implement one mechanic to my game, but I have no idea how to do this. So basically it works like that: When you push one of few the buttons in a room, some of the blocks in the room disappear. To make it easier to understand what I'm going...