var matrix1 = matrix_build(x, y, zp - 80, -90, -90, obj_npl.look_dir, 1, 1, 1);
matrix_set(matrix_world, matrix1);
draw_sprite_ext(spr_plant, 0, x, y, 1, 1, 0, c_white, 1);
matrix_set(matrix_world, matrix_build_identity());
I am making a first person game. the above code is...