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GM Version: GameMaker Studio 2.2.3
Target Platform: Windows / All
Download: N/A (TBD)
Links: https://www.raywenderlich.com/55-how-to-make-a-game-like-candy-crush-with-spritekit-and-swift-part-1 (I used this initially when I was struggling for base logic, but ultimately this is a backtracking...
Hello,
Down with stacking (you can download it from here, btw: https://yadi.sk/d/_-RdIMGe3Gnxm8 (controls: arrows, space, R)), now I'm making color matching game. And I need to count blocks again, but this time I want to count all adjusted blocks, so for example, if there are 5 or more blocks...
Hello!
I have a project "Match 3" style where 3 random pieces are created each time and they descend (y + 32) whenever there is nothing solid in y + 32.
If y + 32 has something solid, these three pieces go to "solid pieces" (another type of pieces).
However, it turns out that the second piece...
Explaining better:
There is obj_piece1 at position (x, y + 64), obj_piece2 at position (x, y + 32) and obj_piece3 at position (x, y).
Whenever I press "space", they should change positions with each other, so that everyone has the chance to stay in positions (x, y), (x, y + 32) and (x, y + 64)...
I created a global stack, and now every time an event is triggered. i want to store the object the event was triggered in, to the stack. This object then has to be edited by a command block. for example.
//THIS_OBJECT
ds_stack_push(gemSwap, "THIS_OBJECT");
///i want to store the reference to...
GM Version: GMS 1.4.1
Target Platform: ALL ( it fits all platforms, but the main target is a phone game )
Download: N/A
Links: to go to youtube playlist click here
I can proudly say that this is the finest sample out there.
There is a reason why I didn't provide project files. If you are good...