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massive object handling

  1. Jihl

    Question on how to use Game Maker features for more than ten thousand objects

    Hey there! My question goes around how to manipulate this many "objects" inside a game. For what I have been developing so far, I have 4 years of GML develop experience and found myself trying to do this with simple objects at first, but obviously failed. So I'd like to ask anyone who knows...
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