I'm trying to have my blood particle effects paint the background red as they fly across it. I think I've learnt 90% of what I need to do with this great tutorial:
http://www.davetech.co.uk/gamemakermasking
The problem is that with his example he changes the mask every step (to be a circle...
I've been messing around with blendmodes and image manipulation on GMS
And I'm trying to create a simple system that makes the part of an overlaying object to be transparent.
Here's a rough sketch of what I want
I've tried to use blendmodes and "gpu_set_colorwriteenable"
but I can't seem to...
Hello all,
I have been trying to find a math solution to another issue. I think the solution is simple but my geometry is lacking. Any help would be appreciated :)
I am simply trying to do a 360 degree check from WITHIN an objects mask to locate the shortest distance to the masks outside edge...
HI Community!
My project is hung up on this issue. In the attached image 'You' can see (unfinished) level art, a character sprite (which has movement and animations implemented), an invisible collusion shape (keeping character from walking over things, and finally "my issue."
The green...
Hi there,
the thing that I'm going to achieve is the hole/window in a fully opaque rectangle covering the entire room.
After applying that, I want to see the contents of the room only through this drilled hole/window. All other area should stay covered by the specified color (black for ex.)...
I have made a surface draw a view which is outside of the players current view to see things which farther away, but the shape is square and I'd like it to be a circle shape. I saw you can cut out a circle so I tried using another surface to draw on top of the surface with the view. but it's not...
Hi there Im making a game with a 3/4 perspective (or whatever you call the perspective super bomberman and LttP use). right now Im working on a floating island kind of thing, which the player can fall off.
There is a shadow object being drawn under the player on its own layer; does anyone know...
hey, so im making a shmup and i want one of the shot types to be a thick laser that stops at an enemy. ive figured out i can do this by scaling its yscale, but im having a problem where it seems it doesnt scale the mask too? im not sure what the problem is, ive run countless tests to try and...
How do I make a shader that treats one of my images as a mask, so that if I have an area of opaque pixels and some areas with transparent pixels multiply into my drawn sprites.?
There is 3 elements here:
1) The games backdrop screen with scenery and objects/UI
2) The mask image that matches the...