marketing

  1. KPJ

    Game Mechanics Question about the Stealth Genre

    Hey all. So, I've been thinking about developing a game, a 2D side view Stealth game, inspired a bit by Gunpoint and Mark of the Ninja, along with it's own unique mechanics/twist. I'm planning to sell it on Steam, so I've been thinking about some things. After some research, I learned that...
  2. Zaid

    How do you get people to play your game?

    What are some tricks or techniques you use to get people aware of and playing your game? Especially in regards to free-to-play projects where there isn't any budget for actual marketing. How do you get the word out there beyond just your dev buddies?
  3. Master Maker

    Job Offer - General Marketer Desired

    I know this is an unusual job posting for this forum, but here goes! :) I am a very experienced game maker studio programmer, in need of work. I am looking for a member for my studio who will be in charge of sales. Responsibilities: securing jobs obtaining good reviews marketing/advertisement...
  4. Meteo Xavier

    Portfolio - General Freelance Marketing Administration Services Available

    Someone who isn't yet another composer looking for work? You must be joking. Nope. I am a composer, actually, but this time I'm actually looking for new freelance work in doing marketing work for games or game-related things. Some changes to my upcoming schedule have resulted in some time freed...
  5. Robzoid

    Feedback on Logo

    Could you guys give me some feedback on my logo? Below is a rough sketch of it. My friend and I are a two person team. I do the code. He does the art. We wanted to reflect this in the logo and show that we're just two people - not some big development team. 100% honest feedback would be much...
  6. NazGhuL

    Article Humble tips from a hobbyist

    Hi! There is a lot of game makers here. From young rookies to professionals. Some of them wonder how it's like to publish their lovely game and never did it before. I decided to share my own experience. I could call this: The anxious path of a hobbyist game developer. Anxiety: A feeling of...
  7. Kezarus

    Distribution Big Marketing Questions (Help o.O)

    Ok, where should I start? I am trying to answer some marketing questions and I have no idea where to start in some of them. I am a programmer and I am planning a release on July and preparing other games to start production. So, these are the questions: Competitors: ok, I think I can get the...
  8. L

    Portfolio - General Jack of All Trades for Hire

    Status: Available, do send requests. I am a game developer with skills in many fields, available to beginning working for hire on a per-project or per-commission basis. The easiest way to reach me is through a private message. An e-mail will automatically be sent to me to inform me that you...
  9. H

    F&S Play Indie Game Contest

    Hi, I would like to invite you to submit your games to the IX F&S Play Indie Awards. The deadline is October 31th. It´s free to submit your games. F&S Play has established 1 award of 7,000 euros for the best Indie Game Category. The 10 finalists will also receive a free Booth for showing their...
  10. JayR

    Hours of Hardwork Marketing

    Not sure if this is the right place... But how do you guys market your game? After spending hours working on a game you'd hope of people to be playing it and giving you constructive criticism, maybe a couple of compliments like "This is a FUN game!" to keep you going. What if no one cares? Maybe...
  11. FeetUpGaming

    Team Request Looking for a team - Profits shared

    Hey I am a programmer of 8+ years and am looking for a team of skilled people to help with projects. This will be a team who is looking to stay permanent and work on future projects together. Pay will be an equal share of profits for everyone, (5 people = 20% of profits each) Our first project...
  12. FeetUpGaming

    Myether - My first quality indie game

    I did have a really long post here but i didn't word it very well so people was understandably finding issues with the post so i have just removed it. I will simply now ask 2 questions: 1. What's the best free way to market an indie game made by a single developer? (So not much time to put into...
  13. J

    UWP Steam Vs UWP

    Hi, I released my game on Steam a few weeks ago and the sales are... Slow. I'm looking for other avenues of income and platforms and I see YoYo is giving discounts for those of us who has the old UWP licence and if we upgrade them we get to publish on Xbox One Creators Program as well as Windows...
  14. B

    Distribution GOOGLE DOWNLOAD COUNTS ON PUBLICS STORE PAGE GOOD OR BAD!?

    As any google users will know the estimated download count is included for games on the Play store. Itunes has a "popularity bar" systems that is very vague and actually totally misleading in favour of the product as musicians you can have 4/5 popularity and sell 3 songs. Whereas Google...
  15. H

    Last 5 days to submit games to AzPlay Indie Awards - € 25,000 in prizes

    Hi, I would like to tell you that only 5 days left to submit your games to the VIII AzPlay Indie Awards. The deadline is September 14th. It´s free to submit your games. AzPlay has established 5 awards of 5,000 euros for the following categories: best original idea, best visual art, best sound –...
  16. B

    Twitter Giveaway (Ends Aug 24th 5pm BST) - I'll animate your game/studio/channel logo for free

    Hi folks. I'm the former Motion Graphics Artist for YoYo Games (I worked on most of their promo videos) and have now gone freelance. I'm currently running a giveaway over on my Twitter account with the prize being that I will animate your game/studio/channel logo for free. It's been running...
  17. G

    Opinion Your replacement for "A Game Maker Like No Other. Eat. Sleep. Makegames. Repeat." ?

    This has come up before as a footnote to larger criticisms of certain of YYG's design or marketing decisions, which have been hashed out thoroughly and shouldn't be revisited in this thread: GMS2's splash screen says: A Game Maker... LIKE NO OTHER EAT. SLEEP. MAKEGAMES. REPEAT. Because all...
  18. RizbIT

    Android Best App Promotion Tips [ANDROID][FREE]

    Best App Promotion Tips This is a useful app for app developers, publishers and marketers. It has over 80 tips which can be used to market your new and existing mobile apps for free or low budget. Most publishers can not afford to fork out for big marketing campaigns...so use our tips to...
  19. GameAnalytics

    Distribution From 0 to 2 million DAU: One Developer's Story

    Some of you may be interested in this interview with FRVR from GameAnalytics We chat with FRVR founder to find out how his approach to game creation, marketing and distribution helped him build a studio that generated $1500 per day in ad revenue, within 6 months... It's a great story. Check...
  20. A

    Steam How to get Greenlit fast?

    I've actually already had a game "Greenlit", but it took me 0 effort and 8 months of just being "out there". Now I'm in a position that I'd like the process to be over as soon as possible (due to the fact that Steam Direct is coming very soon). So, any help would be appreciated :) If it...
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