Hello Gentlemen,
I would like to talk a bit about Giveaways Marketing and Giveaways in general within the indie game development industry.
First of all, I do not wish to give false expectations, Giveaways do not bring huge amounts of wishlist, exposure, or direct sales ... BUT ... they do...
Hello Gentlemen,
I want to touch on a subject that I did not notice any deep approach in the wild even though it is very rewarding: Back-to-back Marketing (b2b mk).
What is B2B marketing?
Exactly as the name suggests, back-to-back marketing or business-to-business marketing refers to...
Hey
I made this post in order to have all my marketing case studies better accessible on Gamemaker yoyo forums.
And I hope this information will help other devs regarding the marketing aspect.
Enjoy gentlemen!
Facebook case study -...
Hi fellow developers,
Today I want to share with you my tips for community management, please note that I am by no means perfect but I am happy with the results I got.
How important is a Discord Community?
- TESTERS: by having fans who join based on the early demo, prototype, screenshots...
I recently released a game on Steam(March 25 2022) and I want to share the results with you.
So, Gentlemen, let's see the results.
Please note that I could write an entire book on this experience and I can only show a small tip of what went behind.
What went bad
Man, there are still so many...
Email Marketing
What did I do last week while my partner was fixing the last few bugs left? I did a bit of email marketing.
And this is how I split & organized my email marketing priorities until 24 March:
List 1 (past) - for Exclusive Beta footage (I think I posted about these results in...
Hey,
So, I would like to share a few tips on how to evaluate a game Publisher, that I learn from my personal experience regarding my encounters with them.
Now, before we start please note that this is just my personal opinion so feel free to disagree with me.
I will try to keep it all simple...
So I'm not exactly ready to release anything any time soon, but I am thinking about this a lot.
What is the consensus on bundles, launch discounts, or discounts generally? Some of my thinking points are:
PROS:
- People love discounts and are more likely to buy if they're getting a deal
- Steam...
MARKETING.
I thought about also sharing with you guys a recent marketing experience with 0 funding, mostly because I assume most of us do marketing ourselves so it automatically becomes part of the game development.
So during this post, I want to :
- point out the importance of knowing your...
I know a lot of people get mad at the prospect of using a generic email list, but I already have a list of 200+ people, and email collection directly takes away from the time I can spend working on the game. I've been working really hard on this most recent project and want to give it the best...
Hey all. So, I've been thinking about developing a game, a 2D side view Stealth game, inspired a bit by Gunpoint and Mark of the Ninja, along with it's own unique mechanics/twist. I'm planning to sell it on Steam, so I've been thinking about some things. After some research, I learned that...
What are some tricks or techniques you use to get people aware of and playing your game?
Especially in regards to free-to-play projects where there isn't any budget for actual marketing. How do you get the word out there beyond just your dev buddies?
I know this is an unusual job posting for this forum, but here goes! :)
I am a very experienced game maker studio programmer, in need of work. I am looking for a member for my studio who will be in charge of sales.
Responsibilities:
securing jobs
obtaining good reviews
marketing/advertisement...
Someone who isn't yet another composer looking for work? You must be joking.
Nope. I am a composer, actually, but this time I'm actually looking for new freelance work in doing marketing work for games or game-related things. Some changes to my upcoming schedule have resulted in some time freed...
Could you guys give me some feedback on my logo? Below is a rough sketch of it. My friend and I are a two person team. I do the code. He does the art. We wanted to reflect this in the logo and show that we're just two people - not some big development team. 100% honest feedback would be much...
Hi! There is a lot of game makers here. From young rookies to professionals. Some of them wonder how it's like to publish their lovely game and never did it before. I decided to share my own experience.
I could call this: The anxious path of a hobbyist game developer.
Anxiety: A feeling of...
Ok, where should I start? I am trying to answer some marketing questions and I have no idea where to start in some of them. I am a programmer and I am planning a release on July and preparing other games to start production.
So, these are the questions:
Competitors: ok, I think I can get the...
Status: Available, do send requests.
I am a game developer with skills in many fields, available to beginning working for hire on a per-project or per-commission basis.
The easiest way to reach me is through a private message. An e-mail will automatically be sent to me to inform me that you...
Hi,
I would like to invite you to submit your games to the IX F&S Play Indie Awards. The deadline is October 31th. It´s free to submit your games.
F&S Play has established 1 award of 7,000 euros for the best Indie Game Category. The 10 finalists will also receive a free Booth for showing their...
Not sure if this is the right place... But how do you guys market your game? After spending hours working on a game you'd hope of people to be playing it and giving you constructive criticism, maybe a couple of compliments like "This is a FUN game!" to keep you going. What if no one cares? Maybe...