manually

  1. S

    window_mouse_set and display_mouse_set do not work

    On the latest (perhaps last) GMS 1.4, neither the window_mouse_set nor display_mouse_set actually move the mouse for me. After firing off the code via a click event, the mouse always stays in place on both Windows and Android. Is this a longstanding bug, or am I doing something wrong? I am...
  2. L

    Manually trigger timeline events?

    I'm currently working on a prototype for a fighting game that I wish to make, and I want to be able to implement rollback style netcode, part of which involves rolling back to a previous game state and then re-running frames with new input. This would involve going through potentially multiple...
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